Maneesh Sethi 3D Game Programming for Teens

ISBN 13: 9781598638431

3D Game Programming for Teens

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9781598638431: 3D Game Programming for Teens
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Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You'll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you'll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you'll explore basic 3D modeling with Autodesk 3ds Max, and you'll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!

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About the Author:

Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.

Review:

PART ONE: TALKING THE TALK. 1: A Quick Gaming History. 2: The Gaming Industry. 3: Becoming the World's Best Gaming Programmer. 4: Anatomy of a Game. 5: Designing a Game. 6: 3D Game Spelling Bee. PART TWO: WALKING THE WALK. 7: BlitzBasic 3D. 8: Programming Your First 3D Game. 9: Setting the Stage. 10: Lights...Camera...No Action (yet!). 11: Shapes. 12: Texture Mapping. 13: Action. 14: Reaction aka Cool Effects. 15: Graphics. 16: Levels. 17: Meshes. 18: Welcome Screens. 19: Sounds. 20: Putting it all Together. 21: What's Next?

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