Comics: Investigate the History and Technology of American Cartooning (Build It Yourself)

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9781619302501: Comics: Investigate the History and Technology of American Cartooning (Build It Yourself)

Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.

Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.

Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.

This title meets Common Core State Standards for literacy in language art, and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

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From the Inside Flap:

What kid doesn't love spreading out the funny pages from the newspaper and giggling at the goofy adventures of Garfield, Blondie, and the Peanuts gang? Comics: Investigate the History and Technology of American Cartooning delves into the history of the comics artists who suffered through war, censorship, and unfair copyright practices to produce the characters we love.

While learning the history of American cartooning, including key moments in technology history, young comics artists will follow step-by-step instructions for transforming their own doodles into comic art that displays confidence and creative thinking. A detailed glossary familiarizes readers with a rich artistic vocabulary, and links to online primary sources offer crucial bridges between imagination and critical inquiry. Enter the exciting world of comics, where everyone has superhero potential!

About the Author:

Sam Carbaugh is a freelance cartoonist and illustrator. He has illustrated several books for Nomad Press, including Forensics: Uncover the Science and Technology of Crime Scene Investigation and Robotics: Discover the Science and Technology of the Future. He works with many colleges and companies to create informational comics and illustrations. Sam lives in Grand Rapids, Michigan.

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Book Description Nomad Press, United States, 2014. Hardback. Book Condition: New. Samuel Carbaugh (illustrator). Language: English . Brand New Book. Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked. Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills. Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation. This title meets Common Core State Standards for literacy in language art, and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity. Bookseller Inventory # AAS9781619302501

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Book Description Nomad Press, United States, 2014. Hardback. Book Condition: New. Samuel Carbaugh (illustrator). Language: English . Brand New Book. Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked. Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills. Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation. This title meets Common Core State Standards for literacy in language art, and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity. Bookseller Inventory # AAS9781619302501

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