Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.
Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software including MIT's Scratch!
Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Krispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.
"synopsis" may belong to another edition of this title.
Kathy Ceceri is the author of activity books for beginners of all ages,including "Edible Inventions," "Paper Inventions," "Robotics: Discoverthe Science and Technology of the Future," and "Video Games: Design andCode Your Own Adventure." Her STEAM workshops for kids and educators are popular at schools, museums, libraries, and Maker Faires around thecountry. Kathy has written about the importance of hands-on learning asthe Homeschooling Expert for About.com (now Thoughtco.com), for websites including Wired.com, and numerous magazines and newspapers. She liveswith her family in Upstate New York.
Illustrator Mike Crosier holds an MFA from the Center for Cartoon Studies. He also illustrated Entrepreneurship: Create Your Own Business for Nomad Press. Mike lives in White River Junction, Vermont.
Praise for Video Games: Design and Code Your Own Adventure
Children's Literature
. . . Ceceri does a good job taking the game designer-in-training through the steps that lead to a successful video game design and outlining the process for coding and testing the game . . . inspire[s] interest in STEAM and would be a useful addition to a middle school library’s resource section on careers in computers and video game design.”
A Best of the Best selection - 2016 Kansas State Reading Circle
Ithaca’s Child
"Video games can be found just about everywhere, from computers to smartphones to Wi-Fi, and it’s not just kids who play them . . . There’s a great section on the power of story in video games and, for your next party, a recipe for Tetris treats. Sprinkled through the book are words to know” and bonus points” fun facts about coding and games- and lots of resources for kids who want to go further."
Booklist
"This accessible manual packs a tremendous amount of information into brief chapters, featuring graphic rich pages, enticing layouts, user-friendly text, sidebars, charts, graphs, definitions, helpful hints, and suggestions on the application of newly learned knowledge. . . Other titles talk about the why and the so what of gaming; this guide delivers the how. This appealing offering should prove to be a popular addition to STEAM collections."
National Science Teachers Association Recommends (NSTA)
". . .This book is sure to be a hit! . . . Parents and teachers alike who are interested in STEM or STEAM should pick up a copy. I can’t wait to see what my Biology class produces."
Middle Shelf's Common Core Pick
". . . Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed."
Publishers Weekly
"Digital natives with a serious interest in gaming should find Ceceri’s handbook an excellent resource"
Dave Culyba, Assistant Teaching Professor, Carnegie Mellon University’s Entertainment Technology Center
A nice, gentle introduction to video games. This book does a great job of explaining everything you need to know to get started making games, all the way from the history of video games up to simple tutorials kids can do themselves.”
Cathe Post, Senior Editor, Geek Mom
This is an enjoyable journey through the history of video games. It would be great for kids and even grandparents who want to know more about what their kids (and grandkids) are playing!”
Amy Kraft, Game Designer, Cofounder of Monkey Bar Collective, and parent of two young gamers
The book has everything a burgeoning video game creator needs: a historical context for games, exciting projects to try at home, a peek into the many different roles that go into making games, and an easy-to-follow introduction to coding. Beyond being fun, it’s great at sharpening 21st-century skills. As human beings, it’s in our nature to make and play games, yet making video games can be a daunting proposition. With the fascinating information and exciting hands-on projects in this book, Kathy Ceceri has made video game design accessible and achievable.
Praise for other books by Kathy Ceceri
Robotics: Discover the Science and Technology of the Future with 20 Projects
Chicago Public Library selects Robotics as one of their best of the best books for Kids for 2013!
Featured title in School Library Journal December 2013 "Focus on Inventions"
Publisher's Weekly
"Light in tone but dense with information, this guide should appeal to those who already have a strong interest in the topic and are ready for a hands-on challenge. Ages 9 12.
James Floyd Kelly, Writer of LEGO Mindstorms books
I’m not sure what I like best about this book the excellent hands-on projects or the easy-to-follow technical discussions or the behind-the-scenes stories about robots in the real world. Thankfully they’re all wrapped up in one great book for kids.”
Micronations: Invent Your Own Country and Culture
Library Media Connection
". . . Recommended"
Charlotte's Library
". . . Ceceri walks kids through all the things that go into making a modern country the physical features of the land, the basics of government and economy, the symbolic elements of nation building, and more . . . It's very much worth using in an educational setting, and even worth giving in a more casual way to your kid at home who has a penchant for social studies trivia!"
Praise for other books in the series:
Booklist
Comics: Investigate the History and Technology of American Cartooning
This appealing offering introduces the art of cartooning to readers who will not only learn the history of comics using pictures (and words) to tell stories but also have a chance to do some drawing themselves."
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Seller: SecondSale, Montgomery, IL, U.S.A.
Condition: Very Good. Crosier, Mike (illustrator). Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00076934351
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Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. Crosier, Mike (illustrator). Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Seller Inventory # 11077665-75
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Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. Crosier, Mike (illustrator). Used book that is in clean, average condition without any missing pages. Seller Inventory # 5968939-6
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Seller: Better World Books: West, Reno, NV, U.S.A.
Condition: Good. Crosier, Mike (illustrator). Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Seller Inventory # 11077665-75
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Seller: Once Upon A Time Books, Siloam Springs, AR, U.S.A.
paperback. Condition: Good. Crosier, Mike (illustrator). This is a used book in good condition and may show some signs of use or wear . This is a used book in good condition and may show some signs of use or wear . Seller Inventory # mon0001087275
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Seller: clickgoodwillbooks, Indianapolis, IN, U.S.A.
Condition: Acceptable. Crosier, Mike (illustrator). This is a paper back book: Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media. Seller Inventory # 3O6JUN000FB3
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Seller: Wonder Book, Frederick, MD, U.S.A.
Condition: Very Good. Crosier, Mike (illustrator). Very Good condition. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp. Seller Inventory # C13B-01257
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Seller: HPB-Diamond, Dallas, TX, U.S.A.
paperback. Condition: Very Good. Crosier, Mike (illustrator). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_407328723
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Seller: ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.
Paperback. Condition: Good. No Jacket. Crosier, Mike (illustrator). Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.65. Seller Inventory # G1619303000I3N00
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Paperback. Condition: Fair. No Jacket. Crosier, Mike (illustrator). Former library book; Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less 0.65. Seller Inventory # G1619303000I5N10
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