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Johannes Stein has gained experience using a variety of technologies, programming languages, and platforms. Since 2009, he has developed web applications ranging from one-week prototypes to full-scale enterprise products. In his spare time, he regularly contributes to open source projects and has a large open source code base of experiments, libraries, frameworks, templates, applications, and games. He has authored Sparrow Game Framework Beginner's Guide and co-authored the book Irrlicht 1.7 Realtime 3D Engine Beginner's Guide, both by Packt Publishing.
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