This book is all about offering you a fun introduction to the world of game programming and C++. It will begin by teaching you the programming basics such as variables, loops, and conditions using game-like mini apps.
We then move on to build actual working games. Throughout the course of the book, you will learn to build three different styles of games comprising a frantic two-button-tapper, a zombie survival/shooter, and a multiplayer platformer. While building these games, you will learn some more C++ programming concepts such as OOP and data storage/complexity. We'll end by creating a multiplayer shooter game and will also introduce you to some of the advanced capabilities of C++ such as networking and advanced OOP.
As the games gradually increase in complexity, you will explore some of the advanced capabilities of C++ as well as some exciting new game programming techniques.
"synopsis" may belong to another edition of this title.
John Horton is a coding and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles about coding, especially for beginners.
He is the founder of Game Code School which is dedicated to helping complete beginners to get started with coding, using the language and platform that suits them best.
John sincerely believes that anyone can learn to code and that everybody has a game or an app inside their mind, but they just need to do enough work to bring it out.
"About this title" may belong to another edition of this title.
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