Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity
Key Features
Book Description
Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API.
This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
What you will learn
Who This Book Is For
This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity.
Table of Contents
"synopsis" may belong to another edition of this title.
Micheal Lanham is a proven software architect with 20 years' experience of developing a range of software, including games, mobile, graphic, web, desktop, engineering, GIS, and machine learning applications for various industries. In 2000, Micheal began working with machine learning and would later use various technologies for a broad range of apps, from geomechanics to inspecting pipelines in 3D. He was later introduced to Unity and has been an avid developer and author of multiple Unity apps and books since.
"About this title" may belong to another edition of this title.
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