There are plenty of tutorials out there that teach how to program graphics cards to generate imagery. However, simply following tutorials alone will only get you so far.
Understanding how a Graphics Processing Unit (GPU) works and the theory they’re built on will make you a more effective graphics programmer. Think about it for a moment, if you understood how a machine works, what it can do and why, would you be better at using that machine? Absolutely!
This e-book will give you this extra knowledge. Once you understand how the GPU works you’ll be able to think creatively instead of blindly following tutorials. You’ll think of better ways to achieve the results you want, and possibly even come up with new techniques.
What’s Inside
The ebook doesn’t try to cover everything in full detail. Instead, it covers the core fundamentals you need to get started:
Be Sure to Get The Companion Tutorials
This e-book is intended to be read with the companion “Getting Started with OpenGL ES 3+ Programming” tutorial series. The tutorials cover the practical “how-to” side; taking you from zero to rendering a basic 3D scene with lighting. Be sure to get the tutorials too.
About the Author
Hans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto).
He’s written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.
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