How AI, games, and interactive fiction are transforming storytelling, learning, and play.
In Narrative Interplay in the Digital Era, leading scholars and artists explore how digital narratives, alternate reality games, and AI-driven storytelling reshape how we create, experience, and teach interactive fiction. This collection moves beyond traditional analysis and examines the social and artistic dimensions of interactivity, highlighting how narratives unfold dynamically through player engagement and machine collaboration.
Organized into three sections—alternate realities, digital interactive fiction, and the politics of gaming—this book reveals the evolving role of play and interactivity in contemporary education, creative expression, and online culture. Contributors offer insights from inside the creative process, centering the perspectives of game designers and artists to shed light on how interactive stories emerge at the intersection of technology and human imagination.
A practical resource for researchers in game studies, electronic literature, and digital storytelling, this collection also speaks to educators and creators eager to explore how AI and interactivity are redefining the future of narrative.
"synopsis" may belong to another edition of this title.
Andrew Klobucar is a scholar specializing in digital media and narrative technologies.
"About this title" may belong to another edition of this title.
Seller: Books From California, Simi Valley, CA, U.S.A.
hardcover. Condition: Very Good. Seller Inventory # mon0004050879
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 49447895-n
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # CX-9781835952054
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # CX-9781835952054
Quantity: 15 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 49447895
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New. Seller Inventory # 49447895-n
Quantity: Over 20 available
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Hardback. Condition: New. This anthology explores the current evolution of interactive storytelling across digital as well as physical spaces by examining how games, digital narratives, and participatory art can reshape creative expression and learning at fundamental levels.The contributors propose that interactive fiction is best examined by combining social, literary, and technical analyses together. Used independently, each modality provides an insufficient picture of the deeply merged social, technical, and artistic media environments we currently inhabit. We focus instead on the nature of the social interactions involved when engaging in digital storytelling, emphasizing that an interactive narrative is perpetually constructed and reconstructed each time it is experienced. The collection provides in depth analysis, organized into three distinct sections, the first two based on the key modalities of alternate realities and digital interactive fiction. The third section then provides an important political critique of gaming ideologies. Contributors with expertise and experience in each section topic provide diverse and timely analyses on how interactive narratives function in educational contexts, community engagement, and human-machine collaboration. The authors also investigate both theoretical frameworks and practical applications, from live-action role-playing to AI-assisted writing, while considering the significant social and political implications of gaming culture in general. The collection's strength remains on its unique bringing together diverse perspectives from game designers, educators, artists, and theorists to examine how new forms of storytelling emerge at the intersection of analog and digital realms, with particular attention to the role of play and interactivity in contemporary learning environments. Seller Inventory # LU-9781835952054
Quantity: 5 available
Seller: Chiron Media, Wallingford, United Kingdom
hardcover. Condition: New. Seller Inventory # 6666-GRD-9781835952054
Quantity: 1 available
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In. Seller Inventory # ria9781835952054_new
Quantity: Over 20 available
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Hardback. Condition: New. This anthology explores the current evolution of interactive storytelling across digital as well as physical spaces by examining how games, digital narratives, and participatory art can reshape creative expression and learning at fundamental levels.The contributors propose that interactive fiction is best examined by combining social, literary, and technical analyses together. Used independently, each modality provides an insufficient picture of the deeply merged social, technical, and artistic media environments we currently inhabit. We focus instead on the nature of the social interactions involved when engaging in digital storytelling, emphasizing that an interactive narrative is perpetually constructed and reconstructed each time it is experienced. The collection provides in depth analysis, organized into three distinct sections, the first two based on the key modalities of alternate realities and digital interactive fiction. The third section then provides an important political critique of gaming ideologies. Contributors with expertise and experience in each section topic provide diverse and timely analyses on how interactive narratives function in educational contexts, community engagement, and human-machine collaboration. The authors also investigate both theoretical frameworks and practical applications, from live-action role-playing to AI-assisted writing, while considering the significant social and political implications of gaming culture in general. The collection's strength remains on its unique bringing together diverse perspectives from game designers, educators, artists, and theorists to examine how new forms of storytelling emerge at the intersection of analog and digital realms, with particular attention to the role of play and interactivity in contemporary learning environments. Seller Inventory # LU-9781835952054