Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. This guide provides a map of the most important games since the 1960s. It is aimed at both novices and acolytes alike as it journeys through the interesting, innovative and entertaining titles.
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Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.
James Newman is Senior Lecturer in Media Communications and Cultural Studies at Bath Spa University. Previous books include Videogames (2004) and Teaching Videogames (2006). Iain Simons is a Writer & Curator and Founding Director of GameCity Festival. He is currently writing a book about the birth of the UK games industry and his new book, GameLives, will be published in 2007 by Laurence King Publishing.
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Condition: New. Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. This guide provides a map of the most important games since the 1960s. It is aimed at both novices and acolytes alike as it journeys through the interesting, innovative and entertaining titles of the videogames. Series: Screen Guides. Num Pages: 272 pages, biography. BIC Classification: HBT; UDX. Category: (G) General (US: Trade). Dimension: 168 x 123 x 22. Weight in Grams: 457. . 2007. Hardcover. . . . . Seller Inventory # V9781844571611
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Condition: New. Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. This guide provides a map of the most important games since the 1960s. It is aimed at both novices and acolytes alike as it journeys through the interesting, innovative and entertaining titles of the videogames. Series: Screen Guides. Num Pages: 272 pages, biography. BIC Classification: HBT; UDX. Category: (G) General (US: Trade). Dimension: 168 x 123 x 22. Weight in Grams: 457. . 2007. Hardcover. . . . . Books ship from the US and Ireland. Seller Inventory # V9781844571611
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Hardback. Condition: New. New copy - Usually dispatched within 4 working days. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. Seller Inventory # B9781844571611
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