Pike Hack The Road to Dunbar

 
9781889584362: Pike Hack The Road to Dunbar
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Sixteenth Century England was a most unique place. The three English Civil Wars produced a new and a truly Great Britain. These wars were not about religion or economics. They were about a larger issue and something America would carry to even greater heights. The seat of government power was the question. The Providential nature of government authority was never the question. I will not fight that battle here. I have though designed a game to refight the battles brought about by that single issue. Players will find the game fast and fun to play. The entire system uses D-10 dice for casualty and morale calculations. For additional movement including evades and pursuits D-6 dice are used. The basing of figures is common to many other popular game systems. However, so long as players base their figures in the same fashion basing is not a big deal; everything is based on numbers of figures. In fact the system allows for units of infantry ranging from six to twelve figures and cavalry from four to ten figures. I design game books and not figures. Although I must admit that one can never have too many figures. I love getting the lead out. The end of the books contains tactical information. There are also color illustrations to better explain tactics. Lastly there are four pages of suggested army composition. Because there are several different Types of units player are also provided with sample are army lists and blank ones that can reproduced and used. These are aides and are not required if you know your units. Pike Hack: The Road to Dunbar, Warfare in the Age of Cromwell has been a project long in the coming. Hopefully the effort and time has been worth the effort. Personally it has proved so. I realize that many English people prefer Americans to stay out of their hair and especially their history. Regardless England mothered America for better or worse. This is the first time I have included command control and first fire for artillery which requires the third type of dice, a directional die. All this will add realism to a streamlined game system and lots of fun. The Road To Dunbar Warfare in the Age of Cromwell is one of the most exciting historical subjects and here a most unique game system. If you liked Classical Hack you will love Pike Hack. If you have a Cavalier-like nature you will love this game system. If you have a Roundhead conscience you would not like any game or thing that would give so much pleasure and fun in such a short amount of time. The system is fast and fun. Unit creation is simple yet historical. You do not need tons of figures although Pike Hack will make you want to get the lead out and plenty of it! Casualty and morale computation requires a single D-10 die. There are none of those endless modifiers that makes each turn a chore. The rules include the ever population Casualty Calculation Meter which explains briefly everything you need to know about inflicting casualties. There are color examples of the basics to illustrate formations and tactics. Don't worry there is no need to re-base your armies either. System is for either Brigade or Battalion level.

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About the Author:

Philip Viverito is a note game designer who has won numerous national awards in both the U.S. and Canada for his demonstrations of his game systems. Viverito began his model making in junior high school where he would create model buildings and relief maps focusing on various historical periods from Classical times to modern times. He was so successful at this that while in High School he was invited to lecture on historical topics to other classes. After attending Niagara University he began building larger dioramic presentations for gaming conventions. Many of these displays were for modeling conventions as well winning various show awards. These early displays were multiple models depicting the development of the many different buildings in a particular period. In the 1990's, Viverito began constructing larger scale models of Classical and Medieval buildings for set piece gaming scenarios. To proceed in this direction lead to the sale of his Medieval series on the development of the English Medieval Castle. He was awarded numerous certificates of recognition during these years. The year 2000 saw his being awarded The Excellence in Gaming Cold Wars 2000 for his scenario game Defending the Pharos (first place). Later that year at Fall In! he won three more awards including Best of Convention (Grand Prize) Siege of Tyre, Best Presentation (First Place) and Best Non-Theme (Third Place) Siege of Tyre. Cold Wars 2002 his beneath the Walls of Nola won a blue ribbon and later in the same year at Fall In! first place for The Siege of Atrax. Many of his models have been purchased by gaming enthusiasts in Texas, California and Tennessee. Several of his models have found themselves on the covers of M.W.A.N. and Historical Miniature Gamer Magazine. His rendition of Homer's Troy was rented by a California Production Company for a television commercial yet to be aired (in 2005). While traveling the east coast from Strattford, Ontario (two time winner of winning Best Ancient Game)to Atlanta, Georgia he is well known for his presentations of his various models at smaller grass roots conventions as well including Port Huron's Blue Water Con. Viverito has been invited to West coast conventions as well. He has appeared twice in Glendale, California. Other conventions include appearances at ConQuest San Francisco, Strategicon, and ConQuest, where more than four different displays were viewed by the public. Origins in Columbus, OH had him attend as Guest of Honor for H.O.T. on one occasion and as an invited guest two other times. It was here that he first presented Troy and Valencia.Most recently Viverito was elected to The Legion of Honor supported by HMGS. With regard to seminars, Viverito has made presentations at Origins (Homeric Warfare and Spain In The Time of The Cid) and ConQuest San Francisco (Homeric Warfare). Most recently he was a participant as a Smithsonian Instructor at the Tunisian Embassy in conjunction with the Georgetown Center for Living History and The Hannibal Club of Washington, D.C. Speakers included John Prevas, Fred Hubig and Viverito as well as the Tunisian Ambassador. Viverito has recently relocated to Alabama and will be attending many of the southern conventions in the future.

Review:

From RPGNow.com/J. S. I recently downloaded Pike Hack. I have extensive experience with Classical Hack as well as having played other Hack supplements and was willing to take the challenge of another expansion. A quick overview of the rules confirmed they are easy to read with plenty of pictures & diagrams to explain the rules. Pike Hack is well balanced for the 12-20 units per side recomennded for battles. Players familar with the Hack system will easily pick this up since Phil keeps the Combat Matrix along with the Morale Check system, those who aren't should be able to do so as well, since Phil clearly explains how a given rule applies to a battle as well as charts builts into each section of the rules. Unit creation follows the Hack system and the Order of Battle for the armies is easy to understand. What I like most about these rules are the changes Phil made. It's nice to see thinking outside of the box and adapting a rule set to a new era. Command stands, with a required standard bearer, are innovative. Having varing distances for type 1,2, & 3 units from the command stand is an effective way to give better units more flexibility. The addition of the Bombardment phase shows familiarity with the period. The use of the random hit die until a shot hits a unit reflects this. The Shooting phase is now after movement, instead of before as with Classical Hack, folllows other Black Powder Era rules, giving a player comfort with the flow of the game.Opportunity fire is also allowed. Charges are now simultaneous instead of 1st one side then the other, as Classical Hack does movement. Finally, unit movement is faster. To sum it up, Pike Hack follows on the traditions of the Hack system. plus thinking outside the box with several new concepts. --RPGNow.com by J. Shwarts

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Philip J. Viverito
Published by LMW Works (2014)
ISBN 10: 1889584363 ISBN 13: 9781889584362
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