To the average person, a Palm OS PDA is merely a handy calendar and address book. As a game programmer, however, you see its potential as much more than that. You see a device ready to be programmed with an array of exciting games. This book shows you how you can accomplish just that. Beginning with a detailed discusion of how the OS works, you will soon be writing your own programs as you learn about loading and drawing bitmaps, physics, Artificial Intelligence, and many advanced concepts of Palm OS programming. Before beginning, you will need to have a working knowledge of C and C++ as well as some experience using a Palm device, although experience programming a Palm is not required. As you progress though the book, you will develop a game framework that you can use as you create your own games in the future.
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Nicholas Pleis is founder an dlead developer at Cataract Software. He has been a featured speaker at various conferences, including the Xtreme Game Developer's Conference. His recent work has centered on development for the Palm OS and Pocket PC platforms. He has successfully completed research in autonomous robotics and computer adaptive testing, and has professional-level experience in Web and desktop development.
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