Discusses each component of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds. It teaches all the pieces used to design a computer game. The reader will learn the specialized skills, tricks, and techniques used to create professional quality game art and be able to use those design segments when building individual games.
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Ahearn is the Art Director/Development Consultant on The Army Game Project and a professor of computer science at the Naval Postgraduate School.
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Book Description Paraglyph Press. PAPERBACK. Book Condition: New. 1932111441 *BRAND NEW* Ships Same Day or Next!. Bookseller Inventory # SWATI2132583921
Book Description Paraglyph Press, 2002. Paperback. Book Condition: New. book. Bookseller Inventory # M1932111441