Classic Game Design: From Pong to Pacman with Unity

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9781937585976: Classic Game Design: From Pong to Pacman with Unity
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You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power-ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity3D to create five games in the classic style, inspired by these classics: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art and sound sources for the projects are freely available on the companion DVD or at the book’s Web site. You’ll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You’ll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties.

Features:

* Uses seven Unity3D projects to allow for quick experimentation with classic game concepts
* 4-color throughout with companion DVD that includes source code, art, and full projects
* Includes historical anecdotes direct from one of the fabled Atari coin-op programmers
* Detailed step-by-step instructions, dozens of exercises, and eight rules of classic game design
* Contains unique insights on applying classic game design concepts to modern games

"synopsis" may belong to another edition of this title.

Book Description:

Learn to design and develop classic arcade video games!

About the Author:

Franz Lanzinger is president and owner of Actual Entertainment Inc. (Sunnyvale CA) and one of the pioneers from the classic game era as programmer and designer of Crystal Castles.

"About this title" may belong to another edition of this title.

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Book Description Mercury Learning & Information, United States, 2013. Mixed media product. Condition: New. Language: English. Brand new Book. You too can learn to design and develop classic arcade video games like "Pong", "Pacman", "Space Invaders", and "Galaxian". Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these simple games. In this book you'll go step by step, using modern, free software tools such as Unity3D to create clones of five classic games: "Pong", "Breakout", "Space Invaders", "Galaxian", and "Pacman". All the source code and art sources of the clone versions are freely available on the companion DVD or at the book's Web site. You'll discover the fun of making your own games, putting in your own 4-color graphics, adjusting the scoring, coding the AI, and playing with sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties.It features: uses five Unity3D projects to allow for quick experimentation with classic game concepts; 4-color throughout with companion DVD that includes source code, art, and clone version projects; includes historical anecdotes direct from one of the fabled Atari coin-op programmers; and, contains unique insights on applying classic game design concepts to modern games. Seller Inventory # AAJ9781937585976

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Book Description Mercury Learning & Information, United States, 2013. Mixed media product. Condition: New. Language: English. Brand new Book. You too can learn to design and develop classic arcade video games like "Pong", "Pacman", "Space Invaders", and "Galaxian". Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these simple games. In this book you'll go step by step, using modern, free software tools such as Unity3D to create clones of five classic games: "Pong", "Breakout", "Space Invaders", "Galaxian", and "Pacman". All the source code and art sources of the clone versions are freely available on the companion DVD or at the book's Web site. You'll discover the fun of making your own games, putting in your own 4-color graphics, adjusting the scoring, coding the AI, and playing with sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties.It features: uses five Unity3D projects to allow for quick experimentation with classic game concepts; 4-color throughout with companion DVD that includes source code, art, and clone version projects; includes historical anecdotes direct from one of the fabled Atari coin-op programmers; and, contains unique insights on applying classic game design concepts to modern games. Seller Inventory # AAJ9781937585976

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Book Description Mercury Learning & Information, United States, 2013. Mixed media product. Condition: New. Language: English. Brand new Book. You too can learn to design and develop classic arcade video games like "Pong", "Pacman", "Space Invaders", and "Galaxian". Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these simple games. In this book you'll go step by step, using modern, free software tools such as Unity3D to create clones of five classic games: "Pong", "Breakout", "Space Invaders", "Galaxian", and "Pacman". All the source code and art sources of the clone versions are freely available on the companion DVD or at the book's Web site. You'll discover the fun of making your own games, putting in your own 4-color graphics, adjusting the scoring, coding the AI, and playing with sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties.It features: uses five Unity3D projects to allow for quick experimentation with classic game concepts; 4-color throughout with companion DVD that includes source code, art, and clone version projects; includes historical anecdotes direct from one of the fabled Atari coin-op programmers; and, contains unique insights on applying classic game design concepts to modern games. Seller Inventory # BTE9781937585976

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