The most comprehensive micro:bit and MakeCode book to date!
Get ready to ignite your creativity and explore the world of physical computing with The Invent to Learn Guide to the micro:bit! This full-color book teaches learners of all ages how to code and build interactive gadgets using the popular BBC micro:bit microcontroller. The Invent to Learn Guide to the micro:bit invites learners to create dozens of simple-to-complex, open-ended, hands-on projects using one or more micro:bits, upcycled junk, and craft supplies. Learn to extend the power of the micro:bit by adding LEDs, sound, motors, and sensors to your inventions.
With clear instructions and step-by-step explanations, The Invent to Learn Guide to the micro:bit is perfect for beginners and experienced makers and coders alike. The book features more than 30 projects with full-color step-by-step building instructions and code, catering to a wide range of interests.
The Invent to Learn Guide to the micro:bit takes a comprehensive approach to coding, craft, and creativity to teach physical computing, engineering, computer science, and electronics to young people ages 8-16.
Millions of the BBC micro:bit, a miraculous low-cost microcontroller development board, are in use across the globe. This book teaches children to make and code exciting interactive projects using the micro:bit as its “brain board”– expanding the range of what was previously possible.
The Microsoft MakeCode block-based programming environment is used to bring interactive inventions to life. Powerful computer science skills are developed via whimsical programming projects that appeal to girls and boys. The code used in each project is fully explained and young inventors are challenged to build upon their emerging computational fluency in increasingly complex projects.
The book includes robust resources for expanding your micro:bit adventures. Explore Python and Scratch, use expansion boards, and learn to create online micro:bit lessons.
Coding, craft, and creativity
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Make, Code, Learn!
Pauline Maas and Peter Heldens assembled a book featuring more than thirty full-color projects that appeal as much to artists as engineers. Dreamers, tinkerers, and programmers will find projects to love, complete with everything they need to bring their inventions to life.
Their brand new book invites readers to do something with the micro:bit right away, then explains the code, offers tips and challenges for extending the learning adventure. Projects are organized in four collections without any attention being drawn to hierarchy, yet the powerful ideas build as projects gradually grow in complexity. Each project includes physical making and coding using Microsoft's block-based MakeCode software, freely available online.
Upcycled junk, craft supplies, and a big dose of ingenuity combine to bring toys to life, amaze your friends, play games, conduct science experiments, and more all while learning powerful ideas from engineering, computer science, and design.
This 234 page book exemplifies extended play value. Readers are inspired to take the ideas presented and build upon them in their own inventions. Powerful computing concepts are developed in a comprehensive fashion intended to develop programming fluency.
Kids and teachers alike should love the book's choice of projects with their varying degrees of difficulty. The book was written to appeal to different personalities.
Experiencing how the micro:bit may be used in an infinite number of ways to power one's own inventions transforms robotics and programming from a rare classroom activity into a vehicle an intellectual laboratory and vehicle for self-expression. This spirit of empowerment embodies the design ethos of extended play value. Readers will return to the book over and over again as they create, learn, and grow.
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