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Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science, 5920) - Softcover

 
9783642111976: Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science, 5920)
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This volume contains papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 2009. It examines the particular challenges facing those using agent technology for games and simulations.

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Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.

This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

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“This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.” (Information Technology Resources, July, 2012)

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Book Description Taschenbuch. Condition: Neu. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. 273 pp. Englisch. Seller Inventory # 9783642111976

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