Transactions on Edutainment VIII (Lecture Notes in Computer Science)

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9783642314384: Transactions on Edutainment VIII (Lecture Notes in Computer Science)
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

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TRANSACTIONS ON EDUTAINMENT VIII -
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Pan, Zhigeng [Editor]; Cheok, Adrian David [Editor]; Müller, Wolfgang [Editor]; Chang, Maiga [Editor]; Zhang, Mingmin [Editor];
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Chang, Maiga (Editor)/ Zhang, Mingmin (Editor)/ Pan, Zhigeng (Editor)/ Cheok, Adrian David (Editor)/ Muller, Wolfgang (Editor)
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Book Description Springer Verlag, 2012. Paperback. Condition: Brand New. 280 pages. 9.50x6.25x0.75 inches. In Stock. Seller Inventory # x-3642314384

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Book Description Springer-Verlag Berlin and Heidelberg GmbH & Co. K. Paperback. Condition: New. 280 pages. Dimensions: 9.1in. x 6.1in. x 0.6in.This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Seller Inventory # 9783642314384

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Book Description Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Germany, 2012. Paperback. Condition: New. 2012 ed.. Language: English. Brand new Book. This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches. Seller Inventory # AAV9783642314384

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Book Description Springer-Verlag Gmbh Jun 2012, 2012. Taschenbuch. Condition: Neu. Neuware - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches. 280 pp. Englisch. Seller Inventory # 9783642314384

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