Items related to Understanding the Transforming Revenue Models in the...

Understanding the Transforming Revenue Models in the Games Industry: An econometric search for parameters determining the market success of video games with various revenue models - Softcover

 
9783659913006: Understanding the Transforming Revenue Models in the Games Industry: An econometric search for parameters determining the market success of video games with various revenue models
View all copies of this ISBN edition:
 
 
This book explores foundations of revenue models in the games industry and studies the effect of video game characteristics on market shares of games under different revenue model structures using a unique Gameopedia AS dataset and the collected market data. It finds that digitisation of markets has allowed creation of digital pay-to-play and free-to-play models on the basis of classic pay-to-play model, and identifies their main differences to be in monetisation schedules, market-vs-social exchange norms evoked and preferences of consumers. Its findings suggest an important insight: digitisation of revenue models allows creation of new independent markets within the same industry. The study concludes by suggesting a set a parameters for each of the above revenue models, which play the key role in determining the market share of a game in a particular market.

"synopsis" may belong to another edition of this title.

About the Author:
First Class BA in Economics from University of Cambridge with specialisation in Econometrics and Monetary Economics; president of the Cambridge University Securities Trading Club; currently studying towards an MSc in Finance and Private Equity at London School of Economics and Political Science

"About this title" may belong to another edition of this title.

Top Search Results from the AbeBooks Marketplace

Seller Image

Gregory Tezhik
ISBN 10: 3659913006 ISBN 13: 9783659913006
New Taschenbuch Quantity: 2
Print on Demand
Seller:
BuchWeltWeit Ludwig Meier e.K.
(Bergisch Gladbach, Germany)

Book Description Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores foundations of revenue models in the games industry and studies the effect of video game characteristics on market shares of games under different revenue model structures using a unique Gameopedia AS dataset and the collected market data. It finds that digitisation of markets has allowed creation of digital pay-to-play and free-to-play models on the basis of classic pay-to-play model, and identifies their main differences to be in monetisation schedules, market-vs-social exchange norms evoked and preferences of consumers. Its findings suggest an important insight: digitisation of revenue models allows creation of new independent markets within the same industry. The study concludes by suggesting a set a parameters for each of the above revenue models, which play the key role in determining the market share of a game in a particular market. 56 pp. Englisch. Seller Inventory # 9783659913006

More information about this seller | Contact seller

Buy New
US$ 24.25
Convert currency

Add to Basket

Shipping: US$ 24.73
From Germany to U.S.A.
Destination, rates & speeds
Stock Image

Gregory Tezhik
ISBN 10: 3659913006 ISBN 13: 9783659913006
New Paperback Quantity: 1
Seller:
Revaluation Books
(Exeter, United Kingdom)

Book Description Paperback. Condition: Brand New. 56 pages. 8.66x5.91x0.13 inches. In Stock. Seller Inventory # zk3659913006

More information about this seller | Contact seller

Buy New
US$ 38.54
Convert currency

Add to Basket

Shipping: US$ 12.50
From United Kingdom to U.S.A.
Destination, rates & speeds
Seller Image

Gregory Tezhik
ISBN 10: 3659913006 ISBN 13: 9783659913006
New Taschenbuch Quantity: 1
Print on Demand
Seller:
AHA-BUCH GmbH
(Einbeck, Germany)

Book Description Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book explores foundations of revenue models in the games industry and studies the effect of video game characteristics on market shares of games under different revenue model structures using a unique Gameopedia AS dataset and the collected market data. It finds that digitisation of markets has allowed creation of digital pay-to-play and free-to-play models on the basis of classic pay-to-play model, and identifies their main differences to be in monetisation schedules, market-vs-social exchange norms evoked and preferences of consumers. Its findings suggest an important insight: digitisation of revenue models allows creation of new independent markets within the same industry. The study concludes by suggesting a set a parameters for each of the above revenue models, which play the key role in determining the market share of a game in a particular market. Seller Inventory # 9783659913006

More information about this seller | Contact seller

Buy New
US$ 24.25
Convert currency

Add to Basket

Shipping: US$ 35.46
From Germany to U.S.A.
Destination, rates & speeds
Seller Image

Gregory Tezhik
ISBN 10: 3659913006 ISBN 13: 9783659913006
New Softcover Quantity: > 20
Print on Demand
Seller:
moluna
(Greven, Germany)

Book Description Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Tezhik GregoryFirst Class BA in Economics from University of Cambridge with specialisation in Econometrics and Monetary Economics president of the Cambridge University Securities Trading Club currently studying towards an MSc in Fi. Seller Inventory # 159147518

More information about this seller | Contact seller

Buy New
US$ 23.06
Convert currency

Add to Basket

Shipping: US$ 52.67
From Germany to U.S.A.
Destination, rates & speeds