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The Morph Files was created by Aardman Animations' founders, David Sproxton and Peter Lord. Lord, an Oscar-nominated animator (Wat's Pig), is also codirector, with Nick Park, of Chicken Run, Aardman Animations' first feature film. Parents and kids alike will enjoy Morph's imaginative adventures--a colorful blend of clay animation and computer animation. There are four delightful episodes on each 45-minute volume. Through these three videos, families will share a secret desktop world inhabited by Morph, a lively character who lives in a wooden box and has the magical ability to metamorphose at will, and his playful pals. The series incorporates magical, moldable fun the whole family will want to watch again and again.
Morph finds an abominable problem, and Chas must help Morph put himself together.
Gobble D. Gook
Morph's space is invaded when a strange little fellow emerges from the printer and makes things disappear.
Morph turns to the computer for a new pet.
An innocent game of dress-up ends with Morph becoming invisible. The others must find a way to bring him back before his practical jokes get out of hand.
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Think of Morph as Gumby with attitude. Or Gumby with a purpose. Or Gumby, but funnier. In fact, don't think of Gumby at all, even though this clay animation series looks like the green guru of the '60s. This fresh series from the BBC is head and shoulders above most entertainment for kids and adults. Produced in the early '90s by Aardman Animations (which would later go on to make the Wallace and Gromit films), The Morph Files is a collection of 2- to 10-minute shorts with the red Morph and his sidekick, Chaz, tooling around their desktop home. They might be trying to make a garden or simply playing around with a ball. There's a good deal of shenanigans and whimsical animation that reminds one of Tim Burton's early dabbles, or Looney Tunes. The simplicity of Morph, just a humanlike red stick of clay, is part of the allure. Eyes bulge, bodies shift shape, gobbledygook is spoken, and household objects become sensational plot twists. There's also the occasional side trip to the nearby computer, where Morph and his pals can be sucked inside and play around--and sometimes bring newly made creatures back into their world. There are three volumes of The Morph Files; each tape has four segments. (Ages 5 and older)
In the second volume, Morph picks up skiing, enters a dog show, brings his gobbledygook speech to a new level, and plays with a curious mirror. --Doug Thomas
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