Whether you only have a little experience with ios programming or even none at all, this accessible guide is ideal for getting started developing games for the iphone and ipad. Experienced developer and author patrick alessi presents the ios system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Part i: the tools to get started: games on ios; the xcode programming environment; the c programming language; the objective-c programming language; the cocoa foundation framework; part ii: game building blocks; drawing with uikit and core graphics; responding to user interaction; animating your graphics; making noise with ios audio apis; building a networked game with gamekit whether you only have a little experience with ios programming or even none a
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