While computer graphics games and animations have long been popular, recent advancements in personal computers now enable real-time, realistic interactive experiences. OpenGL, a widely-adopted standard for developing computer graphics applications, has seen significant growth in both professional and consumer markets. Originally used primarily in production houses, OpenGL is now the standard for graphics programming across all platforms. As interest in creating such productions grows, existing literature often focuses more on technologies like OpenGL and their APIs rather than the fundamental principles of computer graphics. However, understanding these principles is crucial for working with any technology. 'Principles of Computer Graphics and OpenGL' aims to teach readers these core principles, using hands-on OpenGL examples and traditional production house processes to develop a professional animation. By the end, readers will be experts in both computer graphics principles and OpenGL, capable of creating their own professional-quality games.
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