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In the spirit of exploring the fusion between engineering, art and commerce in virtual reality and multimedia technologies, this book investigates the integration of technical excellence, creative innovation and industry and commercial development through real applications. It has four main sections: technical, creative, industrial/commercial and virtual world heritage. The technical section of this book focuses on the research and development of virtual reality and multimedia technologies. Topics include human interface and sensing, immersive virtual environments, industrial applications, rapid prototyping, 3D measurement, virtual factories, medical and biological modelling and theory, and entertainment and games. The creative section explores VR and multimedia from an artistic viewpoint, offering contributions on innovative uses of technology. Main topics include exploration of creativity, artistic theory, methods and innovative applications through film, theme parks, games and other areas which use VR and multimedia technologies. Within the industry and commerce section, this book presents the development of critical issues relating to the industry and commercial side of virtual reality and multimedia. This section explores medical, moral, legal and political issues. Topics included in the virtual world heritage part are architectural and artifact construction, education, historical information presentation, restoration and tourism.
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Book Description Ios Pr Inc, 1998. Paperback. Condition: New. Seller Inventory # DADAX9051994702
Book Description Ios Pr Inc, 1999. Paperback. Condition: Brand New. 716 pages. 9.25x6.00x1.50 inches. In Stock. Seller Inventory # 9051994702