Computer Graphics Basic of Computer Graphics, Applications of computer graphics, Display devices, Random and raster scan systems, Graphics input devices, Graphics software and standards. Graphics Primitives Points, Lines, Circles and ellipses as primitives, Scan conversion algorithms for primitives, Fill area primitives including scan-line polygon filling, Inside-outside test, Boundary and flood-fill, Character generation, Line attributes, Area-fill attributes, Character attributers, Antialiasing methods. 2D Transformation and Viewing Transformations (Translation, Rotation, Scaling), Matrix representation, Homogeneous coordinates, Composite transformations, Reflection and shearing, Viewing pipeline and coordinates system, Window-to-viewport transformation, Clipping including point clipping, Line clipping (cohensutherland, Liang barsky, NLN), Polygon clipping. 3D Concepts and Object Representation 3D display methods, Polygon surfaces, Tables, Equations, Meshes, Curved lines and surfaces, Quadric surfaces, Spline representation, Cubic spline interpolation methods, Bezier curves and surfaces, B-spline curves and surfaces. 3D Transformation and Viewing 3D scaling, Rotation and translation, Composite transformation, Viewing pipeline and coordinates, Parallel and perspective transformation, View volume and general (parallel and perspective) projection transformations. Advance Topics Visible surface detection concepts, Back-face detection, Depth buffer method, Illumination, Light sources, Illumination methods (Ambient, Diffuse reflection, Specular reflection), Color models: Properties of light, XYZ, RGB, YIQ and CMY color models.
"synopsis" may belong to another edition of this title.
(No Available Copies)
If you know the book but cannot find it on AbeBooks, we can automatically search for it on your behalf as new inventory is added. If it is added to AbeBooks by one of our member booksellers, we will notify you!Create a Want