Tynan Sylvester Designing Games

ISBN 13: 9789351100768

Designing Games

 
9789351100768: Designing Games

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

  • Create game mechanics to trigger a range of emotions and provide a variety of play
  • Explore several options for combining narrative with interactivity
  • Build interactions that let multiplayer gamers get into each other’s heads
  • Motivate players through rewards that align with the rest of the game
  • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
  • Plan, test, and analyze your design through iteration rather than deciding everything up front
  • Learn how your game’s market positioning will affect your design

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About the Author:

Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years at Irrational Games working on BioShock Infinite.

Tynan's game design blog is at tynansylvester.com. He likes talking to people, so go ahead and post a comment or email him at tynan.sylvester@gmail.com.

"About this title" may belong to another edition of this title.

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Tynan Sylvester
Published by Shroff Publishers & Distributors Pvt. Ltd. (2013)
ISBN 10: 9351100766 ISBN 13: 9789351100768
New Softcover Quantity Available: > 20
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Book Description Shroff Publishers & Distributors Pvt. Ltd., 2013. Softcover. Book Condition: New. Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today?s hit video games. You?ll learn principles and practices for crafting games that generate emotionally charged experiences?a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other?s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game?s market positioning will affect your design Printed Pages: 436. Bookseller Inventory # 92101

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2.

Tynan Sylvester
Published by Shroff Publishers & Distributors Pvt. Ltd. (2013)
ISBN 10: 9351100766 ISBN 13: 9789351100768
New Softcover Quantity Available: > 20
Seller:
A - Z Books
(New Delhi, DELHI, India)
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Book Description Shroff Publishers & Distributors Pvt. Ltd., 2013. Softcover. Book Condition: New. Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiencesâ€"a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design Printed Pages: 436. Bookseller Inventory # 92101

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