This book aims at the construction and processing of "informationally complete" representations of three-dimensional solid objects-- a technology fundamentally important in increasing the capability of applications such as computer-aided design, robotics, and three-dimensional computer animation. This book is the first text solely devoted to solid modeling. In addition to giving a good overview of the current work in the whole rapidly changing area (Part I), the book includes a bottom-up description of a simple solid modeling system (Part II), including tested and working programs presented in the C programming language. Together with numerous programming assignments presented as problems, the codes sum up to a simple yet fully functional solid modeler that can easily be interfaced with graphics facilities available, for example, in modern personal computers.
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