Demoscene: The Art of Real-Time

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9789529170227: Demoscene: The Art of Real-Time


The demoscene is one of the most interesting phenomena to come out of digital media culture. It's a culture created by the first generation of kids who grew up with home computers and computer games in the 1980s.

Even before Internet use became widespread, thousands of audiovisual works had been globally published and distributed by the demoscene culture. This was done using modems and diskettes.

The demoscene spawned a group of people that have worked in or started companies that played an important and pioneering role in the game, new media, digital graphics and ICT-sector industries in many countries. The demoscene was where many digital media artists, electronic music composers, as well as visual club culture and virtual community activists got their start.

In the twenty-first century, the demoscene is still an active and productive global network and culture. This book is the first of its kind dealing with the demoscene. An introduction to a phenomenon, whose birth, background and consequences deserve to be widely known and discussed.

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