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The main idea of this book is to show how small formulas like geometric DNAs can be used for constituting complex geometric shapes and motions, and how even a common personal computer can be used for solving advanced 3D computer graphics, shape modeling, and web visualization problems. This book provides foundations of computer graphics theory, hardware and programming, as well as outlines how computer graphics problems can be solved in major application areas. Each foundation chapter of the book offers exercises and quizzes with model solutions. The theoretical concepts are illustrated with very useful programming exercises. This book offers case studies of the commonly available and de facto standard graphics software - POV-Ray, OpenGL, GLUT, and VRML - which let the readers apply theoretical principles into practice without requesting expensive hardware and software solutions. Supplementary reading and sources of information on computer graphics and its applications, including the Books's Companion Web Page, are provided as well.
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