Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects) - Hardcover

Book 5 of 14: Gaming Media and Social Effects

Kim, Chang-Hun; Kim, Sun-Jeong; Kim, Soo-Kyun; Kang, Shin-Jin

 
9789812874863: Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)

Synopsis

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

"synopsis" may belong to another edition of this title.

From the Back Cover

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

"About this title" may belong to another edition of this title.

Other Popular Editions of the Same Title

9789811013485: Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)

Featured Edition

ISBN 10:  9811013489 ISBN 13:  9789811013485
Publisher: Springer, 2016
Softcover