Real-Time Visual Effects for Game Programming - Softcover

Book 5 of 14: Gaming Media and Social Effects

Chang-Hun Kim

 
9789812874887: Real-Time Visual Effects for Game Programming

This specific ISBN edition is currently not available.

Synopsis

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

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Other Popular Editions of the Same Title

9789812874863: Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)

Featured Edition

ISBN 10:  9812874860 ISBN 13:  9789812874863
Publisher: Springer, 2015
Hardcover