0912003014 Meets the good condition guidelines. Cover Repaired with book tape. Has wear. Five star seller - Buy with confidence!. Bookseller Inventory #
Synopsis: Learn Apple Hi-Res Graphics from BASIC and machine language. Learn how to speed up your graphics. Learn raster graphics and bit mapping techniques. Explains how to design arcade games from start to finish through the use of text, flow charts and working examples. Learn the theory of how to design a playable game. Requires a solid foundation in BASIC programming on the Apple II.
Title: Apple Graphics and Arcade Game Design
Book Condition: Good
Book Description Arrays. Paperback. Book Condition: GOOD. book was well loved but cared for. Possible ex-library copy with all the usual markings and stickers. Some light textual notes, highlighting and underling. Bookseller Inventory # 2772726950
Book Description Arrays. Paperback. Book Condition: GOOD. Gently used may contain ex-library markings, possibly has some minor highlighting, textual notations, and or underlining. Text is still easily readable. Bookseller Inventory # 2778549318
Book Description Arrays, 1984. Paperback. Book Condition: New. Bookseller Inventory # P110912003014