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Away3d 3.6 Cookbook

Michael Ivanov

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ISBN 10: 1849512809 / ISBN 13: 9781849512800
Published by Packt Publishing
New Condition: New Soft cover
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Paperback. 480 pages. Dimensions: 9.1in. x 7.5in. x 1.0in.Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine Invaluable tips and techniques to take your Away 3D applications to the top Reveals the secrets of cleaning your scene from z-sorting artifacts without killing your CPU Get 2D objects into the 3D world by learning to work with TextField3D and extracting graphics from vector graphics Learn essential topics like collision detection, elevation reading, terrain generation, skyboxes, and much more Gain an exclusive and practical introduction to Molehill, the next generation of 3D APIs for the Flash platform - by creating a rotating sphere from scratch. Part of Packts Cookbook series: each recipe is a carefully organized sequence of instructions to complete the task as efficiently as possible In Detail Three dimensions are better than two--and its not a secret anymore that 3D is here to stay. Gone are the days when Flash was just used for 2D animations. In the last few years online Flash content has undergone a revolution with the introduction of real-time 3D engines for Flash. Away3D is the big daddy of them all--which makes it the ultimate resource for top-rated 3D content development and for powering todays coolest games and Flash sites. Away 3D 3. 6 Cookbook is your answer to learning all you need to take your Flash or Away3D skills to the next level-- and having fun doing it. This book is your practical companion that will teach you more than just the essentials of Away3D, and will provide you with all the tools and techniques you need to create a stunning 3D experience. You will find recipes targeting every possible field related to Away3D, 3D development pipelines, and best practices in general. You will find practically relevant content exploring advanced topics, which will clear your way to developing cutting edge applications--not to mention saving hours of searching for help on the internet. The recipes in this book will teach you diverse aspects of 3D application development with Away3D. They will guide you through essential aspects like creation of assets in external programs and their integration into Away3D, working with material, animation, interactivity, special effects, and much more. Each topic is packed with recipes targeting different levels of complexity so that even experienced Away3D developers will find a lot of useful and unique information. By the time you are done with this book, youll be creating your own awesome Away 3D applications and games in less time than you can say design. . What you will learn from this book Learn how to prepare and get into Away3D external models of diverse formats (DAE, MD2, 3DS, Obj) Manage your assets by loading 3D models right from the database via AMF binary stream or compressing them into SWF resource containers Have fun with special effects such as geometry explosions, 3D clouds, and sound visualization Rig characters in 3DsMax and learn how to control it in Away3D Animate with Tween engines and Away3D generic tools Dive into 3D math by learning advanced interactivity concepts like virtual trackball, moving objects in 3D space based on mouse input, and how to create a fully interactive vehicle Transform 2D objects into the 3D world by learning to work with TextField3D and extracting graphics from vector graphics Optimize your application implementing such techniques as depth of rendering, selective rendering, LOD Objects, and the low poly modeling approach Explore Prefab, and see how it helps to speed up the development process Get to know essential 3D terminology , such as normal maps, light maps, texture baking, and UV Mapping and how to create these assets Discover the secrets of cleaning your scene from z-sorting artifacts without killing you CPU Integrate external libraries like JigLibFlash, FLINT, BO This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Bookseller Inventory # 9781849512800

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Bibliographic Details

Title: Away3d 3.6 Cookbook

Publisher: Packt Publishing

Binding: Paperback

Book Condition:New

Book Type: Paperback

About this title


The book consists of recipes, each of which delivers a detailed solution to a specific problem scoped inside a broader topic of the chapter. Each recipe contains a detailed guide of what you need to set up for the solution to work, the full example code, rendered images, and step-by-step explanations so that you will be able to fully understand the mechanics of the program. Many recipes don't stop at giving only one solution to the problem but also suggest alternative or more advanced approaches to the same problem giving you much a broader set of options in your development process. The book is written for experienced Flash developers who want to work with the Away3D engine as well as for those who are already acquainted with the engine but wish to take their skills to the next level.Basic knowledge of Away3D and familiarity with ActionScript 3.0 and OOP concepts is assumed.

About the Author:

Michael Ivanov

Although initially dreaming of becoming a historian, in the middle of his undergraduate studies in the Hebrew University of Jerusalem Michael already understood that his real passion is computers. Today he has been a professional Flash developer working in the field of web and game development for more than 5 years .Being a researcher by nature with a strong hunger for technological exploration he constantly broadens his professional knowledge by exploring a wide range of technologies from different fields of computer science where real-time 3D engines are of primary interest. For the past two years Michael has been working for Neurotech Solutions Ltd, which is a rapidly growing Israeli startup bringing revolutionizing solutions in the field of research and treatment of ADHD, as lead programmer. Michael led the development of unique ADHD training game programs, which are based on the Adobe Flash platform powered by open source 3D libraries such as PV3D and Away3D. Although in everyday life he works mostly on RIA and desktop application development, his true passion is 3D graphics and game programming. In his little spare time Michael works with such technologies as Java3D Epic's UDK, Unity3D, and wide range of Flash open source 3D libraries from which Away3D is his favorite .Michael is a zealous promoter of cutting-edge 3D technologies, especially those that are open source, and misses no opportunity to speak on these subjects at local game industry events and conferences. Born in Russia, today Michael has lived and worked in Israel for more than 12 years. When he is not writing a code he enjoys playing around with his three-year old son David as well as reading history book and running.

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