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BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which you'll write short programs that demonstrate the topics being covered to reinforce what you've just learned. Each chapter builds upon the previous ones,...
From the Author:
Part I - Java For Beginners
Chapter 1 - Getting Started With Java
Chapter 2 - Java Programming Essentials
Chapter 3 - Creating Your First Java Game
Part II - Java Game Programming
Chapter 4 - Vector-Based Graphics
Chapter 5 - Bitmap-Based Graphics
Chapter 6 - Simple Sprites
Chapter 7 - Animated Sprites
Chapter 8 - Keyboard and Mouse Input
Chapter 9 - Sound Effects and Music
Chapter 10 - Timing and the Game Loop
Part III - The Galactic War Project
Chapter 11 - Galactic War: From Vectors to Bitmaps
Chapter 12 - Galactic War: Sprites and Collision Boxes
Chapter 13 - Galactic War: Squashed By Space Rocks
Chapter 14 - Galactic War: Entity Management
Chapter 15 - Galactic War: Finishing the Game
Chapter 16 - Galactic War: Web Deployment
Source code for the projects in this book may be downloaded from the online resources provided.
Title: Beginning Java Se 6 Game Programming
Publisher: Cengage Learning
Publication Date: 2011
Binding: Paperback
Condition: Very Good
Dust Jacket Condition: No Jacket
Edition: 3rd Edition
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Paperback. Condition: Very Good. Beginning Java SE 6 Game Programming This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 7719-9781435458086
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