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The Big Book of Six Sigma Training Games: Proven Ways to Teach Basic DMAIC Principles and Quality Improvement Tools

Chris Chen,Hadley Roth

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ISBN 10: 0070603693 / ISBN 13: 9780070603691
Published by McGraw Hill Education, 2005
New Condition: New Soft cover
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The quickest, easiest and most enjoyable way to get employees on track with Six Sigma concepts and tools Each year Six Sigma methods save companies like Motorola, GE, Sony, and Microsoft billions that would have been lost to inefficiency in business processes. But learning Six Sigma methods can be a confusing experience, especially for people without a technical background. In this book, experienced Six Sigma trainer Chris Chen and Six Sigma Master Black Belt Hadley Roth take a proven, innovative approach to getting people from all experiential levels quickly up and running with basic Six Sigma concepts and tools. The latest in the hugely popular Big Book of Games series, The Big Book of Six Sigma Training Games features 50 games, exercises and activities that provide an enjoyable, non-intimidating way to: * Acquaint employees with Six Sigma--what it is, where it came from and what it can do for them and their companies * Teach Six Sigma roles and organization * Familiarize teams with DMAIC, as well as Failure Mode Effects Analysis, Pareto charts and other key improvement tools * Gear teams up for success * Help them identify problems in business processes and generate innovative solutions All of the activities can be performed using common, everyday materials--such as playing cards, water, and paper clips--and each provides a thorough and enjoyable Six Sigma learning experience. TABLE OF CONTENTS: Introduction Chapter 1. Why Six Sigma? Process Improvement Basics Chapter 2. Who?s On First? Roles and Organization Chapter 3. What Is Our Quest? The Define Phase Chapter 4. How Is The Current Process Performing? The Measure Phase Chapter 5. What Are The ?Deep Dive? Causes Of A Problem? The Analyze Phase Chapter 6. What Will We Change? The Improve Phase Chapter 7. Are We There Yet? The Control Phase Chapter 8. Will There Be A Change Reaction? Dealing with Resistance Chapter 9. Is Our Team Geared For Success? Team Behaviors Chapter 10. How Do We Stay On Track? Project Management Index Printed Pages: 275. Bookseller Inventory # 18270

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Title: The Big Book of Six Sigma Training Games: ...

Publisher: McGraw Hill Education

Publication Date: 2005

Binding: Softcover

Book Condition:New

Edition: First edition.

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