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The Bomb and the Computer: Wargaming from Ancient Chinese Mapboard to Atomic Computer

Wilson, Andrew

Published by Delacorte Press, New York, 1968
Condition: very good, fair to good
From Ground Zero Books, Ltd. (Silver Spring, MD, U.S.A.)

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About this Item

xv, [3], 218 pages. Figures. Index of Names. Index of Games. DJ worn along edges and slightly soiled, small piece missing at DJ spine. Andrew Wilson's 1968 book was the first to describe for the general reader the evolution of the war game as a serious, and sometimes unreliable, military planning tool. The author was the Defence Correspondent to The Observer Newspaper. He was granted special access to the Pentagon and other secret sources of information and interviewed many leading experts on policy-making on both sides of the Atlantic. The result was an authoritative and readable work on the subject that was directly related to the precarious balance of power in the Cold War. The book demonstrates how crucial war games were in American weapon development, foreign policy and war fighting plans during the dark days of the Cold War. The evolution of the war game as a serious, and often unreliable, military planning device, written for the general reader. Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Many professional analysts object to the term wargames as this is generally taken to be referring to the civilian hobby, thus the preference for the term simulation.Simulations exist in many different forms, with varying degrees of realism. In recent times, the scope of simulations has widened to include not only military but also political and social factors, which are seen as inextricably entwined in a realistic warfare model.Whilst many governments make use of simulation, both individually and collaboratively, little is known about it outside professional circles. Yet modelling is often the means by which governments test and refine their military and political policies. Military simulations are seen as a useful way to develop tactical, strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are inherently flawed, due to the approximate nature of the models used. Bookseller Inventory # 2080

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Bibliographic Details

Title: The Bomb and the Computer: Wargaming from ...

Publisher: Delacorte Press, New York

Publication Date: 1968

Book Condition: very good, fair to good

Edition: First Printing.

Store Description

Founded and operated by trained historians, Ground Zero Books, Ltd., serves the book collector, the scholar, and institutions. We focus on the individual, and pride ourselves on our personal service. Please contact us with your wants, as we have many books not yet listed in our database.

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The mailing address for Ground Zero Books, Ltd. (a subchapter-S corporation) is
P.O. Box 8369, Silver Spring, MD 20907-8369. You can reach us by phone at 301-
585-1471, by fax at 301-920-0253, or by e-mail at gzbooksltd@aol.com. Ground Zero
Books, Ltd., is owned & operated by R. Alan Lewis & Lynne Haims.


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