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Companies and Virtual 3D Worlds

Stavros Pechlivanidis

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ISBN 10: 3639018397 / ISBN 13: 9783639018394
Published by VDM Verlag
New Condition: New Soft cover
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152 pages. Dimensions: 8.9in. x 5.9in. x 0.6in.The virtual 3D world of Second Life (SL) has become a media focal point. Despite the coverage, it is still unclear to most executives, what this SL is, what implications it has on their business and what business models would be suitable to engage into it. After embedding SL into the context of Internet, Web 2. 0 and virtual worlds for gaming, the author shows the business opportunities a company has in and around SL. Companies can enter SL with creative, interconnecting or virtual business models. Creative business models need most resources and capabilities to become successful, whereas interconnecting business models are still scarce. This means that an innovative company can still become a first mover in the market. With virtual business models companies face the biggest competition, since these models can be integrated into an existing e-business strategy very easily and the cost for all virtual products are nearly the same. Weighting up threats and opportunities the author concludes, that virtual 3D worlds will become a major factor in the future of e-business with great technical and social implications, although it is not clear, if SL will be the place to be in the future. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Bookseller Inventory # 9783639018394

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Bibliographic Details

Title: Companies and Virtual 3D Worlds

Publisher: VDM Verlag

Binding: Paperback

Book Condition:New

Book Type: Paperback

About this title

Synopsis:

The virtual 3D world of Second Life (SL) has become a media focal point. Despite the coverage, it is still unclear to most executives, what this SL is, what implications it has on their business and what business models would be suitable to engage into it.After embedding SL into the context of Internet, Web 2.0 and virtual worlds for gaming, the author shows the business opportunities a company has in and around SL.Companies can enter SL with creative, interconnecting or virtual business models. Creative business models need most resources and capabilities to become successful, whereas interconnecting business models are still scarce. This means that an innovative company can still become a first mover in the market. With virtual business models companies face the biggest competition, since these models can be integrated into an existing e-business strategy very easily and the cost for all virtual products are nearly the same.Weighting up threats and opportunities the author concludes, that virtual 3D worlds will become a major factor in the future of e-business with great technical and social implications, although it is not clear, if SL will be the place to be in the future.

About the Author:

Stavros Pechlivanidis holds a MSc in computer science (University of Bonn, 2001) and a MBA degree (University of Applied Sciences, Bonn-Rhein-Sieg, 2007). In 2001 he joint IBM Global Services and since then consults internationally as Managing Consultant and Senior IT Specialist on operational topics as well as on strategic challenges.

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