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Computer Games and Technical Communication: Critical Methods & Applications at the Intersection (Ashgate Studies in Technical Communication, Rhetoric, and Culture)

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ISBN 10: 1472426401 / ISBN 13: 9781472426406
Published by Ashgate Pub Co, 2014
Used Condition: Acceptable Hardcover
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Bibliographic Details

Title: Computer Games and Technical Communication: ...

Publisher: Ashgate Pub Co

Publication Date: 2014

Binding: Hardcover

Book Condition: Acceptable

About this title

Synopsis:

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

About the Author:

Jennifer deWinter is Assistant Professor of Rhetoric and associated faculty in the Interactive Media and Game Development program at Worcester Polytechnic Institute, USA, and Ryan M. Moeller is Associate Professor of English at Utah State University, USA.

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