Shows definite wear, and perhaps considerable marking on inside. Bookseller Inventory #
Synopsis: With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represent opportunities for game developers to apply their talents to areas outside of the entertainment industry. Developing Serious Games is a practical handbook that details what's involved in developing these serious games. It explores the emergence of serious games as a viable niche in the multi-billion dollar gaming industry, and it covers the various types of serious games, including military, academic, medical, and training & development. From there it continues with a discussion of the enabling technology trends, emerging standards, and the tools that promise to reinforce the current trajectory of development and user demand for serious games. The second half of the book emphasizes the economic realities of the serious games industry, including and evaluation of the market, the economic potential of the space, and the customer base. The book culminates with a serious game design document that illustrates the important differences between entertainment games and serious games. It also provides a look to the future of serious gaming from a developer's perspective. The book is written for students, established game developers, and professionals in related fields, such as modeling and simulation or instructional design, who are skilled in training with traditional approaches and tools. It is also applicable to programmers, graphic artists, and management contemplating or involved in the development of serious games.
About the Author: Bryan Bergeron (Brookline, MA) developed the first commercial multimedia patient simulator (game) on the microcomputer. He is the author of six commercial ¿serious games¿ in healthcare, and authored or directed the development of a dozen or more in the course of his work supporting the curriculum at Harvard Medical School and MIT. He holds two patents in serious gaming (two more pending), and has consulted for medical boards, the pharmaceutical industry, publishers, and universities in the US and abroad on the topic of serious games for over 20 years.
Title: Developing Serious Games (Game Development ...
Publisher: Charles River Media
Publication Date: 2005
Book Condition: Fair
Edition: 1st Edition.
Book Description Book Condition: Fair. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Torn pages: YES ] [ Edition: first ] slight page tearing Publisher: Charles River Media Pub Date: 1/10/2006 Binding: Paperback Pages: 452 first edition. Bookseller Inventory # 5727085
Book Description Charles River Media. Book Condition: Good. Paperback This item shows wear from consistent use but remains in good readable condition. It may have marks on or in it, and may show other signs of previous use or shelf wear. May have minor creases or signs of wear on dust jacket. Packed with care, shipped promptly. Bookseller Inventory # V-04-0371
Book Description Book Condition: Acceptable. The item is very worn but continues to work perfectly. Signs of wear can include aesthetic issues such as scratches, dents and worn corners. All pages and the cover are intact, but the dust cover may be missing. Pages may include moderate to heavy amount of notes and highlighting,but the text is not obscured or unreadable. May NOT include discs, access code or other supplemental materials. Bookseller Inventory # 31UF1U000IA8
Book Description Charles River Media, 2006. Paperback. Book Condition: Used: Good. Bookseller Inventory # SONG1584504447
Book Description Charles River Media, 2005. Book Condition: Good. 1st Edition. Ships from the UK. Former Library book. Shows some signs of wear, and may have some markings on the inside. Bookseller Inventory # GRP76778697
Book Description Charles River Media 2006-01-10, 2006. Paperback. Book Condition: good. 001. 1584504447. Bookseller Inventory # 530314
Book Description Book Condition: Good. Developing Serious Games (Charles River Media Game Development). Bookseller Inventory # SKU0734485
Book Description Charles River Media, 2006. Paperback. Book Condition: Used: Good. Bookseller Inventory # 14607071
Book Description Charles River Media, 2006. Paperback. Book Condition: Very Good. Great condition with minimal wear, aging, or shelf wear. Bookseller Inventory # P021584504447
Book Description Charles River Media. PAPERBACK. Book Condition: Fine. 1584504447 Like New Condition. Bookseller Inventory # LN7.1631129