Stock Image

Direct X Game Programming Fundas

Yashavant Kanetkar

0 ratings by Goodreads
ISBN 10: 8176565822 / ISBN 13: 9788176565820
Published by BPB Publications, 2002
New Condition: New Soft cover
Buy New
Price: US$ 7.50 Convert Currency
Shipping: US$ 4.70 From India to U.S.A. Destination, Rates & Speeds
Add to basket

30 Day Return Policy

Offered By

BookVistas
New Delhi, DELHI, India

4-star rating

AbeBooks Seller Since November 24, 2010

About this Item

Amongst so many crowded shelves in book stores rarely would you locate a book on Game programming. There are two reasons for this-game programmers feel that the game development is not serious programming, others feel that it is too daunting. This is what makes this book different. It will make you appreciate why game Programming is serious stuff yet easy and exciting. 1. Sprite Animations 2. Direct Input Programming 3. 2-D Games 4. Direct X Screen Savers 5. Direct X Media SDK 6. DirectX Transforms Contents 1. DirectX Fundamentals 2. DirectX SDK Installation 3. C++ Fundamentals 4. Visual C++ Fundamentals 5. COM Fundamentals 6. Displaying Images Using DirectDraw 7. Scrolling Backgrounds 8. Sprite Animations 9. DirectInput Programming 10. 2-D Games 11. Searching and Sorting 12. DirectX Screen Savers 13. DirectX Media SDK 14. DirectX Transforms Printed Pages: 194. Bookseller Inventory # 52255

Quantity Available: > 20

Ask Seller a Question

Bibliographic Details

Title: Direct X Game Programming Fundas

Publisher: BPB Publications

Publication Date: 2002

Binding: Softcover

Book Condition: New

About this title

Synopsis:

Amongst so many crowded shelves in book stores rarely would you locate a book on game programming. There are two reasons for this-game programmers feel that the game development is not serious programming, others feel that it is too daunting. This is what makes this book different. It will make you appreciate why game programming is serious stuff yet easy and exciting. Sprite animations directinput programming 2-d games directx screen savers directx media sdk directx transforms table of contents directx fundamentals directx sdk installation c++ fundamentals visual c++ fundamentals com fundamentals displaying images using directdraw scrolling backgrounds sprite animations directinput programming 2-d games searching and sorting directx screen savers directx media sdk directx transforms

"About this title" may belong to another edition of this title.

Store Description

Visit Seller's Storefront

Terms of Sale:

All books are new. We accept payments by the following methods:

  1. Credit Card: Visa, MasterCard, or American Express.
  2. PayPal.
  3. Bank Draft or Banker's Cheque.
  4. Bank/Wire Transfer.

Cheques may be made payable to BookVistas.

Books are shipped by DHL, FedEx, Aramex, Registered Air Mail, or Registered SAL (Surface Air
Lifted).


Shipping Terms:

Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.

List this Seller's Books

Payment Methods
accepted by seller

Visa Mastercard American Express

PayPal Bank Draft Bank/Wire Transfer