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DirectX Game Programming Tutorial (digital media professional planning materials)

ISBN 10: 7111315618 / ISBN 13: 9787111315612
New Condition: New Soft cover
From liu xing (JiangSu, JS, China)

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Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 281 Publisher: Machinery Industry Pub. Date :2010-09-01 version 1. This book describes a comprehensive system in all aspects of DirectX programming. the main contents include: learning DirectX must master the basics before. DirectX and related graphics technology and the relationship between the Windows system itself. Direct3D 3D graphics and animation development. DirectX Audio Audio Development. DirectInput DXUT input processing and procedural framework and so on. In addition. each chapter provides a well-designed sample programs and exercises. and the corresponding source code and multimedia courseware. This book is suitable as materials relevant professional institutions of higher learning. DirectX game development who want to enter the field of personnel. the book is a very good self-study materials. Want to know for next-generation Windows operating system (Windows Vista and Windows7) graphics engine. and a new generation of graphical interface development technology (WPF) the underlying foundation for developers. the book is an excellent reference book. Contents: Preface Chapter 1 suggested teaching game programming with directx 1.1 directx Introduction Introduction * 1.2 opengl. xna and wpf1.2.1 opengl1.2.2 xna1.2.3 wpf1.3 directx functional components 1.3.1 directx graphics1.3.2 directx audio1.3.3 directx input1.3.4 other components 1.4 directx 1.5 directx and game development system configuration. installation and configuration requirements of 1.5.1 1.5.3 1.5.2 directx installation options debug and release libraries library in visual studio ide 1.5.4 configured directx1.5.5 browse directx sdk sample program 1.6 Summary Exercises Chapter 2 Preliminaries 2.1 Mathematical basis matrix 2.1.3 2.1.2 2.1.1 Vector plane 2.2 win32 api win32 api programming based development process 2.2.1 The basic steps 2.2.2 win32 api program analysis 2.3 com 2.3.1 com object using the base to create com object 2.3.3 Overview 2.3.2 Interface 2.3.4 using the com com object lifetime management 2.4 Summary Exercises Chapter 3 Introduction 3.1 direct3d direct3d programming Architecture 3.1.1 Hardware Abstraction Layer 3.1. 2 software systems integration reference layers 3.1.3 direct3d 3.2 direct3d surface 3.2.1 idirect3dsurface width and spacing of the interface 3.2.2 3.2.4 3.2.3 pixel format surface flipping chain and exchange 3.3 direct3d device object 3.3.1 direct3d device type 3.3. 2 vertex operator to create direct3d device object 3.3.3 3.3.4 3.4 device is lost and recovery procedures for the simplest direct3d basic structure of the program 3.4.1 3.4.2 3.4.3 Initialization direct3d3.4.4 common macro definition graphics rendering the end of 3.4.5 direct3d program * 3.5 direct3d 9ex expand programming 3.5.1 wddm and direct3d 9ex 3.6 Introduction 3.5.2 direct3d 9ex initialize Summary Exercises Chapter 4 . . the basic drawing primitives and text Chapter 5 Chapter 6 vertex coordinate transformation 7 light Chapter 8 Texture Mapping Chapter direct3d rendering techniques Chapter 9 Chapter 10 mesh point sprite particle system with basic virtual scene Chapter 11 Chapter 12 hlsl construct high-level shading language shader Chapter 13 and Chapter 14 directx audio effects audio Programming Chapter 15 directinput interact with the scene * Chapter 16 dxut procedural framework in Appendix a direct3d 10 and direct3d 11 Introduction ReferencesFour Satisfaction guaranteed,or money back. Bookseller Inventory # LH7976

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Title: DirectX Game Programming Tutorial (digital ...

Binding: paperback

Book Condition:New

About this title


Paperback. Pub Date: 2010 09 Pages: 281 Publisher: Machinery Industry Press DirectX Game Programming Essentials system a thorough introduction to all aspects of DirectX programming. the main contents include: learning to master the basics of DirectX before. DirectX and related graphics technology. as well as the Windows system itself. Direct3D 3D graphics and animation development. DirectX Audio audio development. DirectInput input processing and DXUT procedures framework. In addition. each chapter provides a well-designed sample programs and exercises. as well as the corresponding source code. and multimedia courseware. The book is very suitable as institutions of higher learning related materials. Wish to enter the DirectX game development personnel in the field. this book is a very good self-learning. Who wish to understand the new generation of the Windows operating syst...

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