Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons)

Cook, Monte

Published by Wizards of the Coast 2000-09-01, 2000
ISBN 10: 078691551X / ISBN 13: 9780786915514
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Synopsis: Offers tips, advice, and strategies for mastering the game, dungeons and dragons.

Review: The 3rd Edition Dungeon Master's Guide focuses on how to create and run a fun Dungeons & Dragons game. Like previous editions, the 3rd Edition DMG further explains the rules introduced in the Player's Handbook. But this book goes beyond rules and offers valuable tips on pacing, story creation, conflict, villains, motivation, and player rewards.

Novice DMs will benefit from the sections on creating individual adventures and describing action, while even experienced DMs will appreciate the notes on extended campaigns, detailed world creation, and high-level play. We loved the "Behind the Curtain" blurbs, which explain the reasoning behind the changes made in 3rd Edition. Well-considered optional rules are offered to daring DMs, including rules for monsters as PC races (troll paladin, anyone?), high technology, and guidelines for creating custom races and classes.

The nuts and (lightning) bolts of DMing are also covered in great detail. The book teaches DMs how to gauge Challenge Ratings for players and monsters in order to create balanced encounters. These encounters are easier to run thanks to 3rd Edition's standardized monster abilities, each of which are covered in depth. Rewarding players for successful encounters is also easier, now that the cumbersome treasure tables of 2nd Edition have been replaced. Particular attention is paid to magic items: how to award them, how players create them, how to adjudicate them, and how to take them away. The new magic item enhancement rules (similar to the magic items in the computer game Diablo) are also detailed.

One dramatic departure from D&D as we knew it could have used a bit more attention. The DMG introduces the concept of prestige classes, and includes rules for six sample prestige classes: arcane archer, assassin, blackguard, dwarven defender, loremaster, and shadowdancer. Characters can't take these classes at first level but must instead work toward them by choosing specific classes, skills, and feats. For example, before taking a level in arcane archer a character needs to be an elf or half-elf and have a high attack bonus, specific archery feats, and the ability to cast at least one arcane spell. Unsure how these classes will affect your game? Want tips on how to properly create and balance these classes? Sorry, the DMG does not provide adequate answers.

But aside from this complaint the DMG stands out as an honestly useful guide book to the incredible new Dungeons & Dragons game. The rules and tips are well organized and easy to find, thanks to a detailed table of contents and full index. Artwork, examples, and diagrams are liberally placed throughout the book. All this attention to detail makes the DMG an easy and effective read. We wouldn't want to DM without it. --Mike Fehlauer

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Title: Dungeon Master's Guide: Core Rulebook II (...
Publisher: Wizards of the Coast 2000-09-01
Publication Date: 2000
Binding: Hardcover
Book Condition: New
Edition: 3.

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Book Description Wizards of the Coast, 1999. Hardcover. Book Condition: Fine. Wizards of the Coast Dungeons & Dragons (3rd Edition) (d20) - Dungeon Master's Guides & Miscellaneous Dungeon Master's Guide 3.0 (EX) Manufacturer: Wizards of the Coast Product Line: Dungeons & Dragons (3rd Edition) (d20) - Dungeon Master's Guides & Miscellaneous Type: Hardcover Code: WOC11551 Copyright Date: 2000 Author: Monte Cook Page Count: 256 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: You've got the DUNGEONS & DRAGONS Player's Handbook, but you need more - you're the Dungeon Master, and it's up to you to create adventures and worlds for your friends' characters to experience, explore and conquer. This book contains everything you need - from special high-level classes to magic items, artifacts and more! You're the Dungeon Master, and all the DUNGEONS & DRAGONS secrets are yours!. Bookseller Inventory # 2147854676

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