Experiments in Automated Generation of Games: Basics, Concepts and Methods

ISBN 10: 3843360243 / ISBN 13: 9783843360241
Used / Quantity Available: 0
Available From More Booksellers
View all  copies of this book

About the Book

We're sorry; this specific copy is no longer available. AbeBooks has millions of books. We've listed similar copies below.

Description:

Experiments in Automated Generation of Games: Basics, Concepts and Methods. Bookseller Inventory #

About this title:

Synopsis: Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function.

About the Author: Zahid Halim (PhD-Computer Science) and A. Rauf Baig (PhD-Computer Science) are Asst. Prof. and Prof. at National University of Computer and Emerging Sciences, Islamabad. Their research interests include computational intelligence in games, improving replay value of games using computational intelligence based techniques and data mining.

Zahid Halim (PhD-Computer Science) and A. Rauf Baig (PhD-Computer Science) are Asst. Prof. and Prof. at National University of Computer and Emerging Sciences, Islamabad. Their research interests include computational intelligence in games, improving replay value of games using computational intelligence based techniques and data mining.

"About this title" may belong to another edition of this title.

Bibliographic Details

Title: Experiments in Automated Generation of Games...
Book Condition: Good

Top Search Results from the AbeBooks Marketplace

1.

Zahid Halim
Published by LAP Lambert Academic Publishing 2010-10-08 (2010)
ISBN 10: 3843360243 ISBN 13: 9783843360241
New paperback Quantity Available: > 20
Seller:
Blackwell's
(Oxford, OX, United Kingdom)
Rating
[?]

Book Description LAP Lambert Academic Publishing 2010-10-08, 2010. paperback. Book Condition: New. Bookseller Inventory # 9783843360241

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 59.43
Convert Currency

Add to Basket

Shipping: US$ 7.91
From United Kingdom to U.S.A.
Destination, Rates & Speeds

2.

Zahid Halim
Published by LAP Lambert Academic Publishing (2010)
ISBN 10: 3843360243 ISBN 13: 9783843360241
New Quantity Available: > 20
Print on Demand
Seller:
Books2Anywhere
(Fairford, GLOS, United Kingdom)
Rating
[?]

Book Description LAP Lambert Academic Publishing, 2010. PAP. Book Condition: New. New Book. Delivered from our UK warehouse in 3 to 5 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bookseller Inventory # LQ-9783843360241

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 67.92
Convert Currency

Add to Basket

Shipping: US$ 11.88
From United Kingdom to U.S.A.
Destination, Rates & Speeds

3.

Halim, Zahid / Rauf Baig, A.
ISBN 10: 3843360243 ISBN 13: 9783843360241
New Quantity Available: 1
Seller:
Rating
[?]

Book Description Book Condition: New. Publisher/Verlag: LAP Lambert Academic Publishing | Basics, Concepts and Methods | Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function. | Format: Paperback | Language/Sprache: english | 217 gr | 148 pp. Bookseller Inventory # K9783843360241

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 70.92
Convert Currency

Add to Basket

Shipping: US$ 3.51
From Germany to U.S.A.
Destination, Rates & Speeds

4.

Zahid Halim
Published by LAP Lambert Academic Publishing Nov 2012 (2012)
ISBN 10: 3843360243 ISBN 13: 9783843360241
New Taschenbuch Quantity Available: 1
Seller:
Rheinberg-Buch
(Bergisch Gladbach, Germany)
Rating
[?]

Book Description LAP Lambert Academic Publishing Nov 2012, 2012. Taschenbuch. Book Condition: Neu. Neuware - Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function. 148 pp. Englisch. Bookseller Inventory # 9783843360241

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 71.43
Convert Currency

Add to Basket

Shipping: US$ 20.13
From Germany to U.S.A.
Destination, Rates & Speeds

5.

Zahid Halim
Published by LAP Lambert Academic Publishing Nov 2012 (2012)
ISBN 10: 3843360243 ISBN 13: 9783843360241
New Taschenbuch Quantity Available: 1
Seller:
Agrios-Buch
(Bergisch Gladbach, Germany)
Rating
[?]

Book Description LAP Lambert Academic Publishing Nov 2012, 2012. Taschenbuch. Book Condition: Neu. Neuware - Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function. 148 pp. Englisch. Bookseller Inventory # 9783843360241

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 71.43
Convert Currency

Add to Basket

Shipping: US$ 20.13
From Germany to U.S.A.
Destination, Rates & Speeds

6.

Zahid Halim
Published by LAP Lambert Academic Publishing Nov 2012 (2012)
ISBN 10: 3843360243 ISBN 13: 9783843360241
New Taschenbuch Quantity Available: 1
Print on Demand
Seller:
AHA-BUCH GmbH
(Einbeck, Germany)
Rating
[?]

Book Description LAP Lambert Academic Publishing Nov 2012, 2012. Taschenbuch. Book Condition: Neu. This item is printed on demand - Print on Demand Neuware - Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function. 148 pp. Englisch. Bookseller Inventory # 9783843360241

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 71.43
Convert Currency

Add to Basket

Shipping: US$ 34.67
From Germany to U.S.A.
Destination, Rates & Speeds

7.

Halim, Zahid
Published by LAP Lambert Academic Publishing (2016)
ISBN 10: 3843360243 ISBN 13: 9783843360241
New Paperback Quantity Available: 1
Print on Demand
Seller:
Ria Christie Collections
(Uxbridge, United Kingdom)
Rating
[?]

Book Description LAP Lambert Academic Publishing, 2016. Paperback. Book Condition: New. PRINT ON DEMAND Book; New; Publication Year 2016; Not Signed; Fast Shipping from the UK. No. book. Bookseller Inventory # ria9783843360241_lsuk

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 73.98
Convert Currency

Add to Basket

Shipping: US$ 5.10
From United Kingdom to U.S.A.
Destination, Rates & Speeds

8.

Zahid Halim
Published by LAP Lambert Academic Publishing (2010)
ISBN 10: 3843360243 ISBN 13: 9783843360241
New Quantity Available: > 20
Print on Demand
Seller:
Pbshop
(Wood Dale, IL, U.S.A.)
Rating
[?]

Book Description LAP Lambert Academic Publishing, 2010. PAP. Book Condition: New. New Book. Shipped from US within 10 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Bookseller Inventory # IQ-9783843360241

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 76.44
Convert Currency

Add to Basket

Shipping: US$ 3.99
Within U.S.A.
Destination, Rates & Speeds

9.

Zahid Halim, A. Rauf Baig
Published by LAP LAMBERT Academic Publishing (2010)
ISBN 10: 3843360243 ISBN 13: 9783843360241
Used Paperback Quantity Available: 1
Print on Demand
Seller:
Ergodebooks
(RICHMOND, TX, U.S.A.)
Rating
[?]

Book Description LAP LAMBERT Academic Publishing, 2010. Paperback. Book Condition: Used: Good. This item is printed on demand. Bookseller Inventory # SONG3843360243

More Information About This Seller | Ask Bookseller a Question

Buy Used
US$ 84.37
Convert Currency

Add to Basket

Shipping: US$ 3.99
Within U.S.A.
Destination, Rates & Speeds

10.

Zahid Halim, A Rauf Baig
Published by LAP Lambert Academic Publishing, Germany (2012)
ISBN 10: 3843360243 ISBN 13: 9783843360241
New Paperback Quantity Available: 1
Seller:
The Book Depository EURO
(London, United Kingdom)
Rating
[?]

Book Description LAP Lambert Academic Publishing, Germany, 2012. Paperback. Book Condition: New. Language: English . Brand New Book. Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function. Bookseller Inventory # KNV9783843360241

More Information About This Seller | Ask Bookseller a Question

Buy New
US$ 107.15
Convert Currency

Add to Basket

Shipping: US$ 3.96
From United Kingdom to U.S.A.
Destination, Rates & Speeds

There are 1 more copies of this book

View all search results for this book