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Gaming and Cognition: Theories and Practice from the Learning Sciences

Richard Van Eck

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ISBN 10: 1615207171 / ISBN 13: 9781615207176
Published by Information Science Publishing
New Condition New Hardcover
From BuySomeBooks (Las Vegas, NV, U.S.A.) Quantity Available: 20
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Hardcover. 375 pages. Dimensions: 11.2in. x 8.7in. x 1.3in.The idea that games can have positive impacts upon critical thinking and problem solving is widely accepted in today s digital society, yet the effect of video games on human cognition is still largely unexplored. Gaming and Cognition: Theories And Practice From The Learning Sciences applies the principles of research in the study of human cognition to video games, providing a critical examination of the rigor and design of the experiments in the study of cognition and gaming. Combining many aspects of the learning sciences such as psychology, instructional design, and education into one coherent whole, this book presents historical, theoretical, and practical perspectives. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Bookseller Inventory # 9781615207176

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The idea that games can have positive impacts upon critical thinking and problem solving is widely accepted in today s digital society, yet the effect of video games on human cognition is still largely unexplored. Gaming and Cognition: Theories And Practice From The Learning Sciences applies the principles of research in the study of human cognition to video games, providing a critical examination of the rigor and design of the experiments in the study of cognition and gaming. Combining many aspects of the learning sciences such as psychology, instructional design, and education into one coherent whole, this book presents historical, theoretical, and practical perspectives.

About the Author: Richard Van Eck is Associate Professor and Graduate Director of the Instructional Design & Technology program at the University of North Dakota (UND). He received his Ph.D. in instructional design and development from the University of South Alabama, where his dissertation examined the use of an original game to promote transfer of mathematics skills in middle school. He was a member of the faculty at the University of Memphis for 5 years, where he was also a member of the Institute for Intelligent Systems. His scholarly work on digital game-based learning includes a cover story for Educause Review, seven book chapters, two edited books, ten referee publications, 25 conference presentations, and 27 invited presentations. He has created five original games for learning, and was elected to the board of directors for the North American Simulation and Gaming Association in 2006. He currently resides in North Dakota with his wife, two cats, and two dogs who think they're people.

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Title: Gaming and Cognition: Theories and Practice ...

Publisher: Information Science Publishing

Binding: Hardcover

Book Condition: New

Book Type: Hardcover

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