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Graphic Java 2: Mastering the Jfc, By Geary, 3Rd Edition, Volume 2: Swing

Geary, David

12 ratings by Goodreads
ISBN 10: 0130796670 / ISBN 13: 9780130796677
Published by Prentice Hall
Used Condition: Good Soft cover
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Bibliographic Details

Title: Graphic Java 2: Mastering the Jfc, By Geary,...

Publisher: Prentice Hall

Binding: PAPERBACK

Book Condition:Good

About this title

Synopsis:

Master the Java Foundation Classes with Graphic Java 2, the most complete and comprehensive guide to the AWT, Swing, and the 2D API VOLUME 2: SWING Swing gives Java application programmers world-class tools for building professional, customizable cross-platform GUIs. This comprehensive reference by former Sun engineer David Geary shows experienced programmers how to take full advantage of Swing's power. Practical explanations and robust code examples provide the resources you need to build Java applications with sophisticated graphical user interfaces. Graphic Java is the one exhaustive reference that contains everything you need to know about Swing. In depth explanations are coupled with class diagrams and code examples for all of the key components, including: * Buttons and labels * Progress bars and sliders * Frames, windows, and dialogs * Internal frames and desktop panes * Color and file choosers * Menus and toolbars * Lists and combo boxes * Text components * Tables and trees You'll discover the key design considerations associated with Swing development, including Swing's object-oriented idioms and design patterns, and the pluggable look and feel architecture. You will under

Review:

If you're developing software that will be used by a large group of people, you need to give it a good-looking front-end--in Java 2, that means you have to use Swing. An excellent resource, Graphic Java 2: Mastering the JFC, Third Edition (Volume 2: Swing) takes on the Swing components one at a time and shows you how to incorporate them into attractive, efficient programs.

In many ways, Graphic Java 2 is a cookbook. You search the table of contents or index for a reference to the kind of problem you want to solve, then examine the author's examples for the solution (or at least some clues to it). This is the book to turn to if you're wondering how to implement the JComboBox.KeySelectionManager interface (which enables users to select items in a combo box) or compare the various ways of making the JTree component into a file browser. Those are just two of hundreds of examples in David Geary's book.

While most examples don't serve any practical purpose by themselves, they do clearly illustrate how a specific aspect of Swing works. It's easy to adapt the details presented here into your own programs. Geary shows consideration for the reader by presenting all his examples as programs that can be compiled and including them on the enclosed CD-ROM. --David Wall

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