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Graphics Programming Methods (First Edition)

Lander, Jeff

3 ratings by Goodreads
ISBN 10: 1584502991 / ISBN 13: 9781584502999
Published by Charles River Media, Inc., 2003
Used Condition: Collectible-Good Hardcover
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First Edition. Soiling, bumping present, previous owner's stamp present along top page edge of book. Good condition. Light to moderate shelf wear, creasing on covers. Binding intact.(U56). Bookseller Inventory # 100406719

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Bibliographic Details

Title: Graphics Programming Methods (First Edition)

Publisher: Charles River Media, Inc.

Publication Date: 2003

Binding: Hard Cover

Book Condition:Collectible-Good

Dust Jacket Condition: No Jacket

Edition: First Edition

About this title

Synopsis:

The capabilities and computational speed of today's hardware have dramatically enhanced graphics technology. These improvements happen so quickly, however, that it is often difficult for programmers to keep pace. Graphics Programming Methods is a unique collection of application and technique-driven articles that provide practical methods for solving problems facing every graphics programmer. Each article is written by an experienced programmer and details how to apply new techniques or improve upon widely-used methods. Using interesting and advanced research, the collection addresses key issues in animation, geometry, and rendering. All of the research is presented in a practical and approachable manner and most examples include full source code, making immediate implementation of the techniques possible. This innovative collection is a must-have resource for graphics programmers that will help you think critically, expand your knowledge, and create new methods of your own.

About the Author:

Jeff Lander (Redondo Beach, CA) is the founder of Darwin 3D, a company geared toward a higher adaptation of real-time 3D graphics. Jeff has worked as a programmer for over 15 years in the video game, television, and film arenas, where he developed many real-time graphic applications. He also wrote the monthly Graphic Content column for Game Developer Magazine from 1998-2001, co-founded the Game Technology seminars, and was the graphics section editor for Game Programming Gems 3.

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