Learn Unity ML - Agents - Fundamentals of Unity Machine Learning
Micheal Lanham
Sold by preigu, Osnabrück, Germany
AbeBooks Seller since August 5, 2024
New - Soft cover
Condition: New
Ships from Germany to U.S.A.
Quantity: 5 available
Add to basketSold by preigu, Osnabrück, Germany
AbeBooks Seller since August 5, 2024
Condition: New
Quantity: 5 available
Add to basketLearn Unity ML - Agents - Fundamentals of Unity Machine Learning | Micheal Lanham | Taschenbuch | Englisch | 2018 | Packt Publishing | EAN 9781789138139 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Seller Inventory # 114080692
Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity
Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API.
This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity.
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