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Inside Lightwave 3D

Dan Ablan; Patrik Beck; Mike Desantis; Bill Fleming; Bob Hood; Prem Subrahmanyam

4 ratings by Goodreads
ISBN 10: 1562057995 / ISBN 13: 9781562057992
Published by New Riders Publishing, 1997
Used Condition: Used: Good Soft cover
From Ergodebooks (RICHMOND, TX, U.S.A.)

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Bibliographic Details

Title: Inside Lightwave 3D

Publisher: New Riders Publishing

Publication Date: 1997

Binding: Paperback

Book Condition:Used: Good

About this title

Synopsis:

Inside LightWave 3D 5.5 builds on the documentation providing the only comprehensive professional resource available on LightWave. Building on the success of the popular Inside series for graphics professionals, Inside LightWave 3D 5.5 is full of tips, tricks, insider information, and step-by-step tutorials that show users how to achieve professional, high-end results. Inside LightWave 3D 5.5 is written by a team of expert authors coming from diverse backgrounds in the film/TV, video game, and advertising industries. These authors make full use of the example-based approach of the Inside series to reveal their secrets for creating world-class scenes and animations. Inside LightWave 3D 5.5 offers complete coverage of LightWave's capability, all of the new features of version 5.5, and the most popular plug-ins available.

Review:

This book targets users who are intent on mastering the art of creating 3-D graphics and animations in this versatile, cross-platform program. There's a good combination of explanation of features and specific task instructions; for the latter, you use the project files on the included CD-ROM. The book starts off with advice on interface configuration and takes you all the way to sophisticated effects and animations. The authors explain the concepts of lighting, color, and motion and help you plan your project according to its purpose and intended audience. Next you learn about modeler, layout, and animation techniques such as physical, computer, and scanned models and polygons, layers, MetaNURBS, scenes, keyframing, virtual cameras, lenses, angles, and plug-ins. Part 2 teaches you to build 3-D scenes using the LightWave modeler. Part 3 has you create animation scenes and familiarizes you with Bones and Character animations and facial animation. The last part of the book focuses on rendering and postproduction processes. You learn compositing and output techniques, add video and sound effects, use the Super Cel Shader plug-in for cel animation, and learn the basics of Lscript. An appendix describes various Objects and Tools plug-ins. Besides project files, the CD-ROM also has demonstration versions of freeware and shareware plug-ins and sample models, tiles, and textures. --Kathleen Caster

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