Leading Edge Games Phoenix Command Phoenix Command (1st Printing) (VG/EX) Manufacturer: Leading Edge Games Product Line: Phoenix Command Type: Box Set Code: LEG10200 Copyright Date: 1987 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG/EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: A small-arms combat system for use with miniatures. The game system concentrates on "ultra realistic" (in the form of ultra-detailed) firearms combat: Phoenix Command combines accurate simulation of gunshot wounds with detailed aiming and firing rules, and authentic modern weapon data to create a simple, fast-paced game with an incredibly realistic feel. Two sample hex map scenarios were included: The Bridge at Oppenheim (for 6-9 players, a NATO squad holds a bridge against a Soviet advance) and The Defense of the Apollo Ray (for 5 players, SAS versus terrorists hijacking a luxury liner). Bookseller Inventory #
Title: Phoenix Command 1st Printing (Phoenix ...
Publisher: Leading Edge Games
Publication Date: 1999
Book Condition: Good
Book Description Leading Edge Games, 1999. Softcover. Book Condition: New. Leading Edge Games Phoenix Command Advanced Rules for Small Arms Combat (1st Printing) (EX-) Manufacturer: Leading Edge Games Product Line: Phoenix Command Type: Softcover Code: LEG10203 Copyright Date: 1986 Author: Barry Nakazono Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX-. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The Advanced Phoenix Command Supplement expands on the rules provided in the Phoenix Command Combat System, allowing players to handle a wide variety of special situations. Each section is modular, making it easy for players to use the appropriate rules, and to select the exact level of game detail desired. More than 20 different sections are included,-among them: Blunt Trauma: When Body Armor stops a bullet, it only stops the penetration; it does not necessarily stop the severe bruising and possible broken bones which may result from the bullet's impact. The wounds caused by non-penetrating rounds, called Blunt Trauma, are fully discussed. Smoke: A common factor on many battlefields, Smoke provides vital protection from the enemy during dashes across streets and open areas, towards hostile positions, and during retreats. The full effects of Smoke are explained including the duration of Smoke clouds generated by Smoke Grenades, the effects of wind on the cloud, and the partial visibility possible while the smoke clears. Blind Fire: The standard response to enemy Smoke screens, Blind Fire (firing without being able to see the target) can also be vital in house-to-house fighting, when pinned by enemy fire, or providing harassing fire against unseen opponents. Among the other sections included are: Ballistic Accuracy; Weapon Reliability and Weapon Damage; the Three Round Burst; Explosive Ammunition; Permanent Disabling Injuries; Effective Minimum Arc; Optical Scopes; Spotting; Cover Generation; Large Scale Battlefields; Leadership; Ground Burst Explosions; Mines and Traps; Time of Flight; Evasive Action; Recoil Recovery; Off Hand Fire; Free Actions; Skills; Training; and Experience. Bookseller Inventory # 2148292901