Physics for Game Programmers
Palmer, Grant
Sold by Wonder Book, Frederick, MD, U.S.A.
Association Member:
AbeBooks Seller since November 1, 1997
Used - Soft cover
Condition: Very Good
Quantity: 1 available
Add to basketSold by Wonder Book, Frederick, MD, U.S.A.
Association Member:
AbeBooks Seller since November 1, 1997
Condition: Very Good
Quantity: 1 available
Add to basketVery Good condition. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp.
Seller Inventory # V22D-04126
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
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