Physics for Game Programmers
Palmer, Grant
Sold by Agapea Libros, Malaga, MA, Spain
AbeBooks Seller since September 15, 2009
New - Soft cover
Condition: New
Quantity: 2 available
Add to basketSold by Agapea Libros, Malaga, MA, Spain
AbeBooks Seller since September 15, 2009
Condition: New
Quantity: 2 available
Add to basketIdioma/Language: Inglés. *Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning . NET Games Programming with C#, and the forthcoming Beginning . NET Games Programming in VB. NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer. *** Nota: Los envíos a España peninsular, Baleares y Canarias se realizan a través de mensajería urgente. No aceptamos pedidos con destino a Ceuta y Melilla.
Seller Inventory # 238176
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
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Los envíos a España penínsular se realizan a través de mensajería urgente en un plazo de 24-48h. Los envíos a Baleares y Canarias en un plazo de 2-3 días hábiles.