Former Library book. Shows some signs of wear, and may have some markings on the inside. Bookseller Inventory #
Synopsis: This book tries to apply James J. Gibson's ecological approach to picture perception to questions of visual communication and aesthetics; it provides examples from architecture, industrial design and the arts, to testify the feasibility of this application. Additional theoretical analyses, partly based on cross-cultural and clinical research, help supplement Gibson's basic conjecture, that picture perception is essentially based on invariants of optical structure, rather than interpretation.
From the Back Cover:
Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in―and holistic view of―the fundamentals of this exciting discipline.
Providing an integrated balance of underlying theory and real-life practicality, Principles of Computer Graphics is a uniquely comprehensive introduction to the concepts, core principles, and methodologies employed in the graphics endeavor. Concepts are defined and explained in an easy-to-understand manner, and the reader learns progressively― from basic algorithmic components to elaborate and stunning visual displays. The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming.
Topics and Features:
-Provides a full introduction to computer graphics concepts, principles, methods, and applications
-Concentrates on core principles, thereby allowing readers to readily utilize any graphics API upon completion
-Reinforces its theme with heavy use of examples, exercises, and figures and images
-Discusses the processes, tricks, and techniques used at professional production houses
-Uses a step-by-step, teach-by-example approach, whereby readers end up creating their own game and movie (much like real graphics production houses)
-Supplies a full treatment of all key elements of graphics study and the results and products derived from it
This all-encompassing and well-organized textbook/reference is ideally suited to both students and professionals interested in developing or honing their skills in computer graphics. Its clarity of approach and wealth of examples and learning aids will also be helpful for vocational training courses or self study, and will empower readers to further study of graphics.
Shalini Govil-Pai has used her imaging and animation expertise to develop virtual reality games and military training simulators. She was technical director on the films, Toy Story and A Bug’s Life, and is a co-author of Learning Computer Graphics.
Title: Principles of Computer Graphics (Recent ...
Publication Date: 2008
Book Condition: Good
Edition: 1st Edition.
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