Programming in Go: Creating Applications for the 21st Century (Developer''s Library)
Book 31 of 71: Game DesignSummerfield, Mark
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Your Hands-On Guide to Go, the Revolutionary New Language Designed for Concurrency, Multicore Hardware, and Programmer Convenience
Today’s most exciting new programming language, Go, is designed from the ground up to help you easily leverage all the power of today’s multicore hardware. With this guide, pioneering Go programmer Mark Summerfield shows how to write code that takes full advantage of Go’s breakthrough features and idioms.
Both a tutorial and a language reference, Programming in Go brings together all the knowledge you need to evaluate Go, think in Go, and write high-performance software with Go. Summerfield presents multiple idiom comparisons showing exactly how Go improves upon older languages, calling special attention to Go’s key innovations. Along the way, he explains everything from the absolute basics through Go’s lock-free channel-based concurrency and its flexible and unusual duck-typing type-safe approach to object-orientation.
Throughout, Summerfield’s approach is thoroughly practical. Each chapter offers multiple live code examples designed to encourage experimentation and help you quickly develop mastery. Wherever possible, complete programs and packages are presented to provide realistic use cases, as well as exercises. Coverage includes
Mark Summerfield, owner of Qtrac Ltd., is an independent trainer, consultant, technical editor, and writer specializing in Go, Python, C++, Qt, and PyQt. His books include Rapid GUI Programming with Python and Qt (Prentice Hall, 2007), C++ GUI Programming with Qt 4 (with Jasmin Blanchette, Prentice Hall, 2008), Programming in Python 3, Second Edition (Addison-Wesley, 2009), and Advanced Qt Programming (Prentice Hall, 2010).
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